Added Pulse of the Fields

This commit is contained in:
emerald000 2015-06-01 00:32:23 -04:00
parent c99fb3b178
commit 413fc1ce67

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@ -0,0 +1,99 @@
/*
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package mage.sets.darksteel;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class PulseOfTheFields extends CardImpl {
public PulseOfTheFields(UUID ownerId) {
super(ownerId, 11, "Pulse of the Fields", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{W}{W}");
this.expansionSetCode = "DST";
// You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
this.getSpellAbility().addEffect(new GainLifeEffect(4));
this.getSpellAbility().addEffect(new PulseOfTheFieldsReturnToHandEffect());
}
public PulseOfTheFields(final PulseOfTheFields card) {
super(card);
}
@Override
public PulseOfTheFields copy() {
return new PulseOfTheFields(this);
}
}
class PulseOfTheFieldsReturnToHandEffect extends OneShotEffect {
PulseOfTheFieldsReturnToHandEffect() {
super(Outcome.Benefit);
this.staticText = "Then if an opponent has more life than you, return {this} to its owner's hand";
}
PulseOfTheFieldsReturnToHandEffect(final PulseOfTheFieldsReturnToHandEffect effect) {
super(effect);
}
@Override
public PulseOfTheFieldsReturnToHandEffect copy() {
return new PulseOfTheFieldsReturnToHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null && player.getLife() > controller.getLife()) {
Card card = game.getCard(source.getSourceId());
controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.STACK);
return true;
}
}
}
return false;
}
}