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Implemented Nesting Dragon
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Mage.Sets/src/mage/cards/n/NestingDragon.java
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44
Mage.Sets/src/mage/cards/n/NestingDragon.java
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package mage.cards.n;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.constants.SubType;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.game.permanent.token.NestingDragonToken;
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/**
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*
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* @author TheElk801
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*/
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public final class NestingDragon extends CardImpl {
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public NestingDragon(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}{R}");
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this.subtype.add(SubType.DRAGON);
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this.power = new MageInt(5);
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this.toughness = new MageInt(4);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
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this.addAbility(new LandfallAbility(
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new CreateTokenEffect(new NestingDragonToken()), false
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));
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}
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public NestingDragon(final NestingDragon card) {
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super(card);
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}
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@Override
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public NestingDragon copy() {
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return new NestingDragon(this);
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}
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}
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@ -37,6 +37,7 @@ public final class Commander2018 extends ExpansionSet {
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cards.add(new SetCardInfo("Loyal Drake", 10, Rarity.UNCOMMON, mage.cards.l.LoyalDrake.class));
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cards.add(new SetCardInfo("Loyal Drake", 10, Rarity.UNCOMMON, mage.cards.l.LoyalDrake.class));
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cards.add(new SetCardInfo("Loyal Guardian", 31, Rarity.UNCOMMON, mage.cards.l.LoyalGuardian.class));
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cards.add(new SetCardInfo("Loyal Guardian", 31, Rarity.UNCOMMON, mage.cards.l.LoyalGuardian.class));
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cards.add(new SetCardInfo("Loyal Subordinate", 16, Rarity.UNCOMMON, mage.cards.l.LoyalSubordinate.class));
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cards.add(new SetCardInfo("Loyal Subordinate", 16, Rarity.UNCOMMON, mage.cards.l.LoyalSubordinate.class));
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cards.add(new SetCardInfo("Nesting Dragon", 24, Rarity.RARE, mage.cards.n.NestingDragon.class));
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cards.add(new SetCardInfo("Rampaging Baloths", 158, Rarity.RARE, mage.cards.r.RampagingBaloths.class));
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cards.add(new SetCardInfo("Rampaging Baloths", 158, Rarity.RARE, mage.cards.r.RampagingBaloths.class));
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cards.add(new SetCardInfo("Retrofitter Foundry", 57, Rarity.RARE, mage.cards.r.RetrofitterFoundry.class));
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cards.add(new SetCardInfo("Retrofitter Foundry", 57, Rarity.RARE, mage.cards.r.RetrofitterFoundry.class));
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cards.add(new SetCardInfo("Ruinous Path", 117, Rarity.RARE, mage.cards.r.RuinousPath.class));
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cards.add(new SetCardInfo("Ruinous Path", 117, Rarity.RARE, mage.cards.r.RuinousPath.class));
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.constants.CardType;
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import mage.constants.SubType;
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/**
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*
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* @author spjspj
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*/
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public final class NestingDragonToken extends TokenImpl {
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public NestingDragonToken() {
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super(
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"Dragon Egg",
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"0/2 red Dragon Egg creature token with defender and "
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+ "\""
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+ "When this creature dies, "
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+ "create a 2/2 red Dragon creature token with flying and "
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+ "'{R}: This creature gets +1/+0 until end of turn.'"
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+ "\""
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);
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cardType.add(CardType.CREATURE);
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color.setRed(true);
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subtype.add(SubType.DRAGON);
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subtype.add(SubType.EGG);
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power = new MageInt(0);
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toughness = new MageInt(2);
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addAbility(DefenderAbility.getInstance());
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this.addAbility(new DiesTriggeredAbility(
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new CreateTokenEffect(new DragonEggDragonToken()), false
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));
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}
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public NestingDragonToken(final NestingDragonToken token) {
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super(token);
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}
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public NestingDragonToken copy() {
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return new NestingDragonToken(this);
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}
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}
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