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Merge pull request #3020 from drmDev/ut/halimar
#3005 halimar tidecaller unit test. unable to duplicate issue.
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package org.mage.test.cards.single.bfz;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9
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*/
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public class HalimarTidecallerTest extends CardTestPlayerBase {
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@Test
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public void testMe() {
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/*
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Halimar Tidecaller {2}{U}
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Creature — Human Wizard Ally 2/3
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When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
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Land creatures you control have flying.
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*/
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String hTidecaller = "Halimar Tidecaller";
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/*
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Treetop Village
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Land
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Treetop Village enters the battlefield tapped.
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{T}: Add Green to your mana pool.
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{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
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*/
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String tVillage = "Treetop Village";
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addCard(Zone.BATTLEFIELD, playerA, hTidecaller);
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addCard(Zone.BATTLEFIELD, playerA, tVillage);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}:"); // activate tree-top
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attack(1, playerA, tVillage);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 17); // 3 damage from tree-top
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assertAbility(playerA, tVillage, FlyingAbility.getInstance(), true);
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assertAbility(playerA, tVillage, TrampleAbility.getInstance(), true);
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}
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}
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