This commit is contained in:
Evan Kranzler 2019-04-01 13:12:22 -04:00
commit 421709ca2d
2 changed files with 8 additions and 8 deletions

View file

@ -22,7 +22,7 @@ import java.util.UUID;
public final class DreadhordeInvasion extends CardImpl { public final class DreadhordeInvasion extends CardImpl {
private static final FilterCreaturePermanent filter private static final FilterCreaturePermanent filter
= new FilterCreaturePermanent(SubType.ZOMBIE, "a Zombie token you control with power 6 or greater"); = new FilterCreaturePermanent(SubType.ZOMBIE, "Zombie token you control with power 6 or greater");
static { static {
filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 5)); filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 5));

View file

@ -37,18 +37,18 @@ public class AmassEffect extends OneShotEffect {
public AmassEffect(int amassNumber) { public AmassEffect(int amassNumber) {
this(new StaticValue(amassNumber)); this(new StaticValue(amassNumber));
staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) + staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber)
" +1/+1 counter" + (amassNumber > 1 ? "s" : "") + + " +1/+1 counter " + (amassNumber > 1 ? "s" : "")
"on an Army you control. If you dont control one, " + + "on an Army you control. If you dont control one, "
"create a 0/0 black Zombie Army creature token first.)</i>"; + "create a 0/0 black Zombie Army creature token first.)</i>";
} }
public AmassEffect(DynamicValue amassNumber) { public AmassEffect(DynamicValue amassNumber) {
super(Outcome.BoostCreature); super(Outcome.BoostCreature);
this.amassNumber = amassNumber; this.amassNumber = amassNumber;
staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" + staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters"
"on an Army you control. If you dont control one, " + + "on an Army you control. If you dont control one, "
"create a 0/0 black Zombie Army creature token first.)</i>"; + "create a 0/0 black Zombie Army creature token first.)</i>";
} }
private AmassEffect(final AmassEffect effect) { private AmassEffect(final AmassEffect effect) {