mirror of
https://github.com/correl/mage.git
synced 2024-11-14 19:19:32 +00:00
Fix Dancing Sword
This commit is contained in:
parent
d7fc52daea
commit
4221cd773b
1 changed files with 19 additions and 60 deletions
|
@ -1,10 +1,10 @@
|
|||
package mage.cards.d;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.common.DiesAttachedTriggeredAbility;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.costs.mana.GenericManaCost;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
|
||||
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
|
||||
import mage.abilities.keyword.EquipAbility;
|
||||
import mage.abilities.keyword.FlyingAbility;
|
||||
|
@ -12,11 +12,10 @@ import mage.abilities.keyword.WardAbility;
|
|||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.*;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.token.TokenImpl;
|
||||
import mage.target.common.TargetControlledCreaturePermanent;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.target.common.TargetControlledCreaturePermanent;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
|
@ -33,7 +32,7 @@ public final class DancingSword extends CardImpl {
|
|||
|
||||
// When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
|
||||
this.addAbility(new DiesAttachedTriggeredAbility(
|
||||
new DancingSwordEffect(), "equipped creature", true
|
||||
new BecomesCreatureSourceEffect(new DancingSwordToken(), CardType.ARTIFACT, Duration.WhileOnBattlefield).andNotEquipment(true), "equipped creature", true
|
||||
).setTriggerPhrase("When equipped creature dies, "));
|
||||
|
||||
// Equip {1}
|
||||
|
@ -50,65 +49,25 @@ public final class DancingSword extends CardImpl {
|
|||
}
|
||||
}
|
||||
|
||||
class DancingSwordEffect extends ContinuousEffectImpl {
|
||||
class DancingSwordToken extends TokenImpl {
|
||||
|
||||
DancingSwordEffect() {
|
||||
super(Duration.Custom, Outcome.Benefit);
|
||||
staticText = "you may have {this} become a 2/1 Construct artifact creature " +
|
||||
"with flying and ward {1}. If you do, it isn't an Equipment";
|
||||
public DancingSwordToken() {
|
||||
super("", "2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment");
|
||||
cardType.add(CardType.ARTIFACT);
|
||||
cardType.add(CardType.CREATURE);
|
||||
subtype.add(SubType.CONSTRUCT);
|
||||
power = new MageInt(2);
|
||||
toughness = new MageInt(1);
|
||||
this.addAbility(FlyingAbility.getInstance());
|
||||
this.addAbility(new WardAbility(new GenericManaCost(1), false));
|
||||
}
|
||||
|
||||
private DancingSwordEffect(final DancingSwordEffect effect) {
|
||||
super(effect);
|
||||
private DancingSwordToken(final DancingSwordToken token) {
|
||||
super(token);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DancingSwordEffect copy() {
|
||||
return new DancingSwordEffect(this);
|
||||
public DancingSwordToken copy() {
|
||||
return new DancingSwordToken(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
|
||||
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
|
||||
if (permanent == null) {
|
||||
discard();
|
||||
return false;
|
||||
}
|
||||
switch (layer) {
|
||||
case TypeChangingEffects_4:
|
||||
permanent.removeAllCardTypes();
|
||||
permanent.addCardType(game, CardType.ARTIFACT);
|
||||
permanent.addCardType(game, CardType.CREATURE);
|
||||
permanent.removeAllSubTypes(game);
|
||||
permanent.addSubType(game, SubType.CONSTRUCT);
|
||||
return true;
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
permanent.addAbility(FlyingAbility.getInstance(), source.getSourceId(), game);
|
||||
permanent.addAbility(new WardAbility(new GenericManaCost(1)), source.getSourceId(), game);
|
||||
return true;
|
||||
case PTChangingEffects_7:
|
||||
if (sublayer == SubLayer.SetPT_7b) {
|
||||
permanent.getPower().setModifiedBaseValue(2);
|
||||
permanent.getToughness().setModifiedBaseValue(1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLayer(Layer layer) {
|
||||
switch (layer) {
|
||||
case TypeChangingEffects_4:
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
case PTChangingEffects_7:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue