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metallic mimic fix
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105f346ebc
commit
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2 changed files with 26 additions and 8 deletions
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@ -27,7 +27,6 @@
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*/
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package mage.cards.m;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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@ -37,17 +36,15 @@ import mage.abilities.effects.common.ChooseCreatureTypeEffect;
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import mage.abilities.effects.common.enterAttribute.EnterAttributeAddChosenSubtypeEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.EnterEventType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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*
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* @author Styxo
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@ -109,7 +106,7 @@ class MetallicMimicReplacementEffect extends ReplacementEffectImpl {
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&& enteringCreature.isCreature()
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&& !event.getTargetId().equals(source.getSourceId())) {
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String subtype = (String) game.getState().getValue(sourcePermanent.getId() + "_type");
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return subtype != null && enteringCreature.getSubtype(game).contains(subtype);
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return subtype != null && enteringCreature.hasSubtype(subtype, game);
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}
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return false;
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}
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@ -48,11 +48,32 @@ public class ChangelingTest extends CardTestPlayerBase {
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*/
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assertPowerToughness(playerA, lordOfAtlantis, 6, 6);
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/*
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mutavault token; +3
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mutavault token; +2
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atlantis +1
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unreal: +1
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coat of arms: +5
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*/
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assertPowerToughness(playerA, mutavault, 9, 9);
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}
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@Test
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public void testMetallicMimicChangelingTrigger(){
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// all creatures with the chosen subtype come into play with a +1/+1 counter
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final String mimic = "Metallic Mimic";
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addCard(Zone.HAND, playerA, mimic, 1);
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addCard(Zone.HAND, playerA, woodlandChangeling, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 10);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, mimic);
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setChoice(playerA, "Sliver");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, woodlandChangeling);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// 2/2 + +1/+1 counter
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assertPowerToughness(playerA, woodlandChangeling, 3, 3);
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}
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}
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