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Fixed two minor rule text bugs for Alchimists Refuge and Freewind Equenaut.
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2 changed files with 2 additions and 2 deletions
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@ -59,7 +59,7 @@ public class AlchemistsRefuge extends CardImpl<AlchemistsRefuge> {
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this.addAbility(new ColorlessManaAbility());
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// {G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.
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this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new AddContinuousEffectToGame(new AlchemistsRefugeEffect()), new CompositeCost(new ManaCostsImpl("{G}{U}"), new TapSourceCost(), "{G}{U}, {tap}")));
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this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new AddContinuousEffectToGame(new AlchemistsRefugeEffect()), new CompositeCost(new ManaCostsImpl("{G}{U}"), new TapSourceCost(), "{G}{U}, {T}")));
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}
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public AlchemistsRefuge(final AlchemistsRefuge card) {
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@ -70,7 +70,7 @@ public class FreewindEquenaut extends CardImpl<FreewindEquenaut> {
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(ability, Duration.WhileOnBattlefield),
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new EnchantedCondition(),
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"As long as {this} is enchanted, it has \"{tap}: {this} deals 2 damage to target attacking or blocking creature\"")));
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"As long as {this} is enchanted, it has \"{T}: {this} deals 2 damage to target attacking or blocking creature\"")));
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}
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public FreewindEquenaut(final FreewindEquenaut card) {
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