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Added Vesuva and Lion's Eye Diamond
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138
Mage.Sets/src/mage/sets/mirage/LionsEyeDiamond.java
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138
Mage.Sets/src/mage/sets/mirage/LionsEyeDiamond.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.mirage;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.TimingRule;
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import mage.Constants.Zone;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.common.AddManaOfAnyColorEffect;
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import mage.abilities.effects.common.BasicManaEffect;
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import mage.abilities.mana.ManaAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.choices.ChoiceColor;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author North
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*/
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public class LionsEyeDiamond extends CardImpl<LionsEyeDiamond> {
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public LionsEyeDiamond(UUID ownerId) {
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super(ownerId, 272, "Lion's Eye Diamond", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{0}");
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this.expansionSetCode = "MIR";
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// Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
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this.addAbility(new LionsEyeDiamondAbility());
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}
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public LionsEyeDiamond(final LionsEyeDiamond card) {
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super(card);
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}
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@Override
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public LionsEyeDiamond copy() {
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return new LionsEyeDiamond(this);
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}
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}
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class LionsEyeDiamondAbility extends ManaAbility<LionsEyeDiamondAbility> {
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public LionsEyeDiamondAbility() {
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super(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(3), new SacrificeSourceCost());
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this.addCost(new LionsEyeDiamondCost());
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this.addChoice(new ChoiceColor());
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this.timing = TimingRule.INSTANT;
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}
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public LionsEyeDiamondAbility(Zone zone, Mana mana, Cost cost) {
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super(zone, new BasicManaEffect(mana), cost);
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this.netMana = mana.copy();
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}
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public LionsEyeDiamondAbility(final LionsEyeDiamondAbility ability) {
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super(ability);
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}
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@Override
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public LionsEyeDiamondAbility copy() {
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return new LionsEyeDiamondAbility(this);
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}
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@Override
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public String getRule() {
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return super.getRule() + " Activate this ability only any time you could cast an instant.";
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}
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}
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class LionsEyeDiamondCost extends CostImpl<LionsEyeDiamondCost> {
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public LionsEyeDiamondCost() {
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}
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public LionsEyeDiamondCost(LionsEyeDiamondCost cost) {
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super(cost);
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}
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@Override
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public LionsEyeDiamondCost copy() {
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return new LionsEyeDiamondCost(this);
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}
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@Override
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public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
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return true;
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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Player player = game.getPlayer(controllerId);
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if (player != null) {
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for (Card card : player.getHand().getCards(game)) {
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player.discard(card, ability, game);
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}
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paid = true;
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}
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return paid;
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}
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@Override
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public String getText() {
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return "Discard your hand";
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}
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}
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72
Mage.Sets/src/mage/sets/timespiral/Vesuva.java
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72
Mage.Sets/src/mage/sets/timespiral/Vesuva.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.timespiral;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.EntersBattlefieldEffect;
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import mage.abilities.effects.common.CopyPermanentEffect;
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import mage.abilities.effects.common.TapSourceEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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/**
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*
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* @author North
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*/
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public class Vesuva extends CardImpl<Vesuva> {
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private static final FilterPermanent filter = new FilterPermanent("land");
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static {
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filter.add(new CardTypePredicate(CardType.LAND));
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}
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public Vesuva(UUID ownerId) {
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super(ownerId, 281, "Vesuva", Rarity.RARE, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "TSP";
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// You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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EntersBattlefieldEffect effect = new EntersBattlefieldEffect(new TapSourceEffect(true), "You may have {this} enter the battlefield tapped as a copy of any land on the battlefield");
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effect.addEffect(new CopyPermanentEffect(filter));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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public Vesuva(final Vesuva card) {
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super(card);
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}
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@Override
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public Vesuva copy() {
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return new Vesuva(this);
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}
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}
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