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* Tragic Arrogance - Fixed a problem that under some circumstances permanents of the wrong player were sacrificed.
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commit
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2 changed files with 27 additions and 28 deletions
Mage.Sets/src/mage/cards/t
Mage/src/main/java/mage/game/permanent
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@ -1,4 +1,3 @@
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package mage.cards.t;
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import java.util.HashSet;
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@ -10,10 +9,10 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterEnchantmentPermanent;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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@ -127,7 +126,7 @@ class TragicArroganceffect extends OneShotEffect {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterNonlandPermanent(), game)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENTS_NON_LAND, playerId, game)) {
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if (!choosenPermanent.contains(permanent)) {
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permanent.sacrifice(playerId, game);
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}
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@ -1,15 +1,14 @@
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package mage.game.permanent;
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import mage.abilities.keyword.PhasingAbility;
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import mage.constants.CardType;
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import mage.constants.RangeOfInfluence;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import mage.abilities.keyword.PhasingAbility;
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import mage.constants.CardType;
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import mage.constants.RangeOfInfluence;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -58,8 +57,8 @@ public class Battlefield implements Serializable {
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return (int) field.values()
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.stream()
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.filter(permanent -> permanent.isControlledBy(controllerId)
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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.count();
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}
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@ -69,8 +68,8 @@ public class Battlefield implements Serializable {
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* influence of the specified player id and that match the supplied filter.
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*
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* @param filter
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* @param sourceId - sourceId of the MageObject the calling effect/ability
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* belongs to
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* @param sourceId - sourceId of the MageObject the calling effect/ability
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* belongs to
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* @param sourcePlayerId
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* @param game
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* @return count
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@ -80,15 +79,15 @@ public class Battlefield implements Serializable {
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return (int) field.values()
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.stream()
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.filter(permanent -> filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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&& permanent.isPhasedIn())
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.count();
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} else {
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List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
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return (int) field.values()
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.stream()
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.filter(permanent -> range.contains(permanent.getControllerId())
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&& filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count();
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&& filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count();
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}
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}
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@ -105,7 +104,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(permanent -> filter.match(permanent, game)
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&& permanent.isPhasedIn()).count() >= num;
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&& permanent.isPhasedIn()).count() >= num;
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}
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@ -124,8 +123,8 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(permanent -> permanent.isControlledBy(controllerId)
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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.count() >= num;
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}
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@ -145,14 +144,14 @@ public class Battlefield implements Serializable {
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if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
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return field.values().stream()
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.filter(permanent -> filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count() >= num;
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&& permanent.isPhasedIn()).count() >= num;
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} else {
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List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
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return field.values().stream()
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.filter(permanent -> range.contains(permanent.getControllerId())
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&& filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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.count() >= num;
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}
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}
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@ -212,7 +211,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn()
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&& perm.isControlledBy(controllerId))
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&& perm.isControlledBy(controllerId))
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.collect(Collectors.toList());
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}
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@ -233,7 +232,8 @@ public class Battlefield implements Serializable {
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/**
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* Returns all {@link Permanent} on the battlefield that match the supplied
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* filter. This method ignores the range of influence. It's ignore controllers preficate
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* filter. This method ignores the range of influence. It ignores controller
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* predicates
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*
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* @param filter
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* @param game
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@ -300,7 +300,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId())
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&& filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList());
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&& filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList());
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}
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}
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@ -321,7 +321,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn()
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&& range.contains(perm.getControllerId()))
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&& range.contains(perm.getControllerId()))
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.collect(Collectors.toList());
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}
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@ -331,8 +331,8 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.getAbilities().containsKey(PhasingAbility.getInstance().getId())
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&& perm.isPhasedIn() &&
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perm.isControlledBy(controllerId))
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&& perm.isPhasedIn()
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&& perm.isControlledBy(controllerId))
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.collect(Collectors.toList());
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}
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