mirror of
https://github.com/correl/mage.git
synced 2024-11-15 03:00:16 +00:00
Fixed possible npe, added some tests.
This commit is contained in:
parent
8caa3087bd
commit
42cf7f1f4e
5 changed files with 117 additions and 6 deletions
|
@ -51,6 +51,7 @@ public class BlackSunsZenith extends CardImpl {
|
|||
super(ownerId, 39, "Black Sun's Zenith", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{B}{B}");
|
||||
this.expansionSetCode = "MBS";
|
||||
|
||||
// Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|
||||
this.getSpellAbility().addEffect(new BlackSunsZenithEffect());
|
||||
this.getSpellAbility().addEffect(ShuffleSpellEffect.getInstance());
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ public class BlueSunsZenith extends CardImpl {
|
|||
super(ownerId, 20, "Blue Sun's Zenith", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{X}{U}{U}{U}");
|
||||
this.expansionSetCode = "MBS";
|
||||
|
||||
// Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
||||
this.getSpellAbility().addEffect(new DrawCardTargetEffect(new ManacostVariableValue()));
|
||||
this.getSpellAbility().addEffect(ShuffleSpellEffect.getInstance());
|
||||
this.getSpellAbility().addTarget(new TargetPlayer());
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.AI.basic;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBaseAI;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CostModificationTest extends CardTestPlayerBaseAI {
|
||||
|
||||
/**
|
||||
* There seems to be a problem when playing Fluctuator against Computer.
|
||||
* Once played, I am stuck at "Waiting for Computer" forever...
|
||||
*/
|
||||
@Test
|
||||
public void testFluctuator() {
|
||||
addCard(Zone.HAND, playerA, "Silvercoat Lion");
|
||||
// Destroy all artifacts, creatures, and enchantments.
|
||||
// Cycling ({3}, Discard this card: Draw a card.)
|
||||
addCard(Zone.HAND, playerA, "Akroma's Vengeance");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
// Cycling abilities you activate cost you up to {2} less to activate.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Fluctuator");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Akroma's Vengeance", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
}
|
||||
|
||||
}
|
|
@ -113,4 +113,45 @@ public class SpellskiteTest extends CardTestPlayerBase {
|
|||
|
||||
}
|
||||
|
||||
/**
|
||||
* Spellskite fails to redirect Cryptic Command on itself
|
||||
*/
|
||||
@Test
|
||||
public void testSpellskite() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
|
||||
// Choose two -
|
||||
// Counter target spell;
|
||||
// or return target permanent to its owner's hand;
|
||||
// or tap all creatures your opponents control;
|
||||
// or draw a card.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Command");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Spellskite", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Command", "mode=1Lightning Bolt^mode=2Silvercoat Lion", "Lightning Bolt");
|
||||
setModeChoice(playerA, "1"); // Counter target spell
|
||||
setModeChoice(playerA, "2"); // return target permanent to its owner's hand
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{UP}: Change a target of target spell or ability to {this}.", "Cryptic Command");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertGraveyardCount(playerA, "Cryptic Command", 1);
|
||||
|
||||
assertHandCount(playerB, "Spellskite", 1);
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
}
|
|
@ -35,6 +35,7 @@ import mage.cards.Card;
|
|||
import mage.constants.Outcome;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.stack.Spell;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
|
@ -58,12 +59,15 @@ public class ShuffleSpellEffect extends OneShotEffect implements MageSingleton {
|
|||
public boolean apply(Game game, Ability source) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null) {
|
||||
Card spellCard = game.getStack().getSpell(source.getSourceId()).getCard();
|
||||
if (spellCard != null) {
|
||||
Player owner = game.getPlayer(spellCard.getOwnerId());
|
||||
if (owner != null) {
|
||||
controller.moveCardToLibraryWithInfo(spellCard, source.getSourceId(), game, Zone.STACK, true, true);
|
||||
owner.shuffleLibrary(game);
|
||||
Spell spell = game.getStack().getSpell(source.getSourceId());
|
||||
if (spell != null) {
|
||||
Card spellCard = spell.getCard();
|
||||
if (spellCard != null) {
|
||||
Player owner = game.getPlayer(spellCard.getOwnerId());
|
||||
if (owner != null) {
|
||||
controller.moveCardToLibraryWithInfo(spellCard, source.getSourceId(), game, Zone.STACK, true, true);
|
||||
owner.shuffleLibrary(game);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
Loading…
Reference in a new issue