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[ZNR] fixed Kargan Intimidator issues (#7046)
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9baaa8d214
commit
42d6faf646
1 changed files with 18 additions and 6 deletions
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@ -36,7 +36,6 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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private boolean isRandom = false;
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private String chooseText = null;
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private boolean resetEachTurn = false;
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private int turnNum = 0;
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public Modes() {
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this.currentMode = new Mode();
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@ -70,7 +69,6 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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this.isRandom = modes.isRandom;
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this.chooseText = modes.chooseText;
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this.resetEachTurn = modes.resetEachTurn;
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this.turnNum = modes.turnNum;
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if (modes.getSelectedModes().isEmpty()) {
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this.currentMode = values().iterator().next();
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} else {
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@ -218,9 +216,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public boolean choose(Game game, Ability source) {
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if (this.isResetEachTurn()) {
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if (this.turnNum != game.getTurnNum()) {
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if (this.getTurnNum(game, source) != game.getTurnNum()) {
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this.clearAlreadySelectedModes(source, game);
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this.turnNum = game.getTurnNum();
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this.setTurnNum(game, source);
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}
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}
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if (this.size() > 1) {
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@ -338,7 +336,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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private void clearAlreadySelectedModes(Ability source, Game game) {
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for (UUID modeId : getSelectedModes()) {
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for (UUID modeId : getAlreadySelectedModes(source, game)) {
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String key = getKey(source, game, modeId);
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game.getState().setValue(key, false);
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}
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@ -380,7 +378,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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Set<UUID> onceSelectedModes = new HashSet<>();
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for (UUID modeId : this.keySet()) {
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Object exist = game.getState().getValue(getKey(source, game, modeId));
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if (exist != null) {
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if (exist == Boolean.TRUE) {
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onceSelectedModes.add(modeId);
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}
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}
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@ -392,6 +390,20 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + modeId.toString();
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}
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private static int getTurnNum(Game game, Ability source) {
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String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
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Object object = game.getState().getValue(key);
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if (object instanceof Integer) {
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return (Integer) object;
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}
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return 0;
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}
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private static void setTurnNum(Game game, Ability source) {
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String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
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game.getState().setValue(key, game.getTurnNum());
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}
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/**
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* Returns all (still) available modes of the ability
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*
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