[ZNR] fixed Kargan Intimidator issues (#7046)

This commit is contained in:
Evan Kranzler 2020-09-17 17:10:25 -04:00
parent 9baaa8d214
commit 42d6faf646

View file

@ -36,7 +36,6 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
private boolean isRandom = false;
private String chooseText = null;
private boolean resetEachTurn = false;
private int turnNum = 0;
public Modes() {
this.currentMode = new Mode();
@ -70,7 +69,6 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
this.isRandom = modes.isRandom;
this.chooseText = modes.chooseText;
this.resetEachTurn = modes.resetEachTurn;
this.turnNum = modes.turnNum;
if (modes.getSelectedModes().isEmpty()) {
this.currentMode = values().iterator().next();
} else {
@ -218,9 +216,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
public boolean choose(Game game, Ability source) {
if (this.isResetEachTurn()) {
if (this.turnNum != game.getTurnNum()) {
if (this.getTurnNum(game, source) != game.getTurnNum()) {
this.clearAlreadySelectedModes(source, game);
this.turnNum = game.getTurnNum();
this.setTurnNum(game, source);
}
}
if (this.size() > 1) {
@ -338,7 +336,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
private void clearAlreadySelectedModes(Ability source, Game game) {
for (UUID modeId : getSelectedModes()) {
for (UUID modeId : getAlreadySelectedModes(source, game)) {
String key = getKey(source, game, modeId);
game.getState().setValue(key, false);
}
@ -380,7 +378,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
Set<UUID> onceSelectedModes = new HashSet<>();
for (UUID modeId : this.keySet()) {
Object exist = game.getState().getValue(getKey(source, game, modeId));
if (exist != null) {
if (exist == Boolean.TRUE) {
onceSelectedModes.add(modeId);
}
}
@ -392,6 +390,20 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
return source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + modeId.toString();
}
private static int getTurnNum(Game game, Ability source) {
String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
Object object = game.getState().getValue(key);
if (object instanceof Integer) {
return (Integer) object;
}
return 0;
}
private static void setTurnNum(Game game, Ability source) {
String key = source.getSourceId().toString() + game.getState().getZoneChangeCounter(source.getSourceId()) + "turnNum";
game.getState().setValue(key, game.getTurnNum());
}
/**
* Returns all (still) available modes of the ability
*