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fix closing <i> tag
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bcb9011476
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2 changed files with 2 additions and 2 deletions
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@ -118,7 +118,7 @@ class ChandraAcolyteOfFlameEffect extends OneShotEffect {
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect2), source);
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// extra info
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InfoEffect.addInfoToPermanent(game, source, permanent, "<i><b>Warning</b>: It will be sacrificed at the beginning of the next end step<i>");
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InfoEffect.addInfoToPermanent(game, source, permanent, "<i><b>Warning</b>: It will be sacrificed at the beginning of the next end step</i>");
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});
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return true;
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@ -34,7 +34,7 @@ public final class ThrabenFoulbloods extends CardImpl {
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), DeliriumCondition.instance, "<i>Delirium</i> — {this} gets +1/+1");
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
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ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(new MenaceAbility()), DeliriumCondition.instance,
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"and has menace as long as there are four or more card types among cards in your graveyard. <i>(A creature with menace can't be blocked except by two or more creatures.)<i>"));
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"and has menace as long as there are four or more card types among cards in your graveyard. <i>(A creature with menace can't be blocked except by two or more creatures.)</i>"));
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ability.addHint(DeliriumHint.instance);
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this.addAbility(ability);
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}
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