fix closing <i> tag

This commit is contained in:
Ingmar Goudt 2019-07-14 10:16:30 +02:00
parent bcb9011476
commit 4391038b6d
2 changed files with 2 additions and 2 deletions

View file

@ -118,7 +118,7 @@ class ChandraAcolyteOfFlameEffect extends OneShotEffect {
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect2), source);
// extra info
InfoEffect.addInfoToPermanent(game, source, permanent, "<i><b>Warning</b>: It will be sacrificed at the beginning of the next end step<i>");
InfoEffect.addInfoToPermanent(game, source, permanent, "<i><b>Warning</b>: It will be sacrificed at the beginning of the next end step</i>");
});
return true;

View file

@ -34,7 +34,7 @@ public final class ThrabenFoulbloods extends CardImpl {
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), DeliriumCondition.instance, "<i>Delirium</i> &mdash; {this} gets +1/+1");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(new MenaceAbility()), DeliriumCondition.instance,
"and has menace as long as there are four or more card types among cards in your graveyard. <i>(A creature with menace can't be blocked except by two or more creatures.)<i>"));
"and has menace as long as there are four or more card types among cards in your graveyard. <i>(A creature with menace can't be blocked except by two or more creatures.)</i>"));
ability.addHint(DeliriumHint.instance);
this.addAbility(ability);
}