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Fix for Martyr's Bond
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@ -161,7 +161,7 @@ class MartyrsBondEffect extends OneShotEffect {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !playerId.equals(controller.getId())) {
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TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, false);
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TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, true);
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if (target.canChoose(playerId, game)) {
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player.chooseTarget(Outcome.Sacrifice, target, source, game);
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perms.add(target.getFirstTarget());
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