Fix for Martyr's Bond

This commit is contained in:
spjspj 2017-05-11 16:09:40 +10:00
parent 0942db541f
commit 43d0b5f3b2

View file

@ -161,7 +161,7 @@ class MartyrsBondEffect extends OneShotEffect {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null && !playerId.equals(controller.getId())) {
TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, false);
TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, true);
if (target.canChoose(playerId, game)) {
player.chooseTarget(Outcome.Sacrifice, target, source, game);
perms.add(target.getFirstTarget());