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[RTR] Angel of Serenity -> RTR Done (this was the last one)
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Mage.Sets/src/mage/sets/returntoravnica/AngelOfSerenity.java
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Mage.Sets/src/mage/sets/returntoravnica/AngelOfSerenity.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.returntoravnica;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.ZoneChangeTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class AngelOfSerenity extends CardImpl<AngelOfSerenity> {
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public AngelOfSerenity(UUID ownerId) {
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super(ownerId, 1, "Angel of Serenity", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{4}{W}{W}{W}");
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this.expansionSetCode = "RTR";
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this.subtype.add("Angel");
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this.color.setWhite(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(6);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
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this.addAbility(new AngelOfSerenityTriggeredAbility());
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// When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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this.addAbility(new LeavesBattlefieldTriggeredAbility(new AngelOfSerenityLeaveEffect(), false ));
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}
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public AngelOfSerenity(final AngelOfSerenity card) {
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super(card);
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}
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@Override
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public AngelOfSerenity copy() {
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return new AngelOfSerenity(this);
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}
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}
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class AngelOfSerenityTriggeredAbility extends ZoneChangeTriggeredAbility<AngelOfSerenityTriggeredAbility> {
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public AngelOfSerenityTriggeredAbility() {
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super(Zone.BATTLEFIELD, new AngelOfSerenityEnterEffect(), "When {this} enters the battlefield, ", true);
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}
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public AngelOfSerenityTriggeredAbility(AngelOfSerenityTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (super.checkTrigger(event, game)) {
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FilterCreaturePermanent filter = new FilterCreaturePermanent("up to three other target creatures");
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filter.add(new AnotherPredicate());
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TargetCreaturePermanent target1 = new TargetCreaturePermanent(0,3, filter, false);
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game.getPlayer(getControllerId()).choose(Outcome.Exile, target1, sourceId, game);
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if (target1.getTargets().size() > 0) {
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getTargets().add(target1);
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}
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int leftTargets = 3 - target1.getTargets().size();
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if (leftTargets > 0) {
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FilterCard filter2 = new FilterCreatureCard("up to " + leftTargets + " target creature card" + (leftTargets > 1?"s":"") +" from graveyards");
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TargetCardInGraveyard target2 = new TargetCardInGraveyard(0,leftTargets, filter2);
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game.getPlayer(getControllerId()).choose(Outcome.Exile, target2, sourceId, game);
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if (target2.getTargets().size() > 0) {
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getTargets().add(target2);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public AngelOfSerenityTriggeredAbility copy() {
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return new AngelOfSerenityTriggeredAbility(this);
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}
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}
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class AngelOfSerenityEnterEffect extends OneShotEffect<AngelOfSerenityEnterEffect> {
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public AngelOfSerenityEnterEffect() {
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super(Constants.Outcome.ReturnToHand);
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this.staticText = "you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards";
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}
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public AngelOfSerenityEnterEffect(final AngelOfSerenityEnterEffect effect) {
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super(effect);
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}
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@Override
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public AngelOfSerenityEnterEffect copy() {
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return new AngelOfSerenityEnterEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (source.getTargets().size() > 0) {
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for (Target target : source.getTargets()) {
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if (target instanceof TargetCreaturePermanent) {
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.moveToExile(source.getSourceId(), "Angel of Serenity", source.getId(), game);
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}
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}
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} else if (target instanceof TargetCardInGraveyard){
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for (UUID cardId : target.getTargets()) {
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Card card = game.getCard(cardId);
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if (card != null) {
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card.moveToExile(source.getSourceId(), "Angel of Serenity", source.getId(), game);
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}
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}
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}
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}
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}
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return false;
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}
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}
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class AngelOfSerenityLeaveEffect extends OneShotEffect<AngelOfSerenityLeaveEffect> {
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public AngelOfSerenityLeaveEffect() {
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super(Constants.Outcome.ReturnToHand);
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this.staticText = "return the exiled cards to their owners' hands";
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}
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public AngelOfSerenityLeaveEffect(final AngelOfSerenityLeaveEffect effect) {
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super(effect);
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}
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@Override
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public AngelOfSerenityLeaveEffect copy() {
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return new AngelOfSerenityLeaveEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ExileZone exZone = game.getExile().getExileZone(source.getSourceId());
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if (exZone != null) {
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for (Card card : exZone.getCards(game)) {
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if (card != null) {
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card.moveToZone(Constants.Zone.HAND, source.getId(), game, false);
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}
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}
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return true;
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}
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return false;
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}
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}
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