[NEO] Implemented Invoke Justice

This commit is contained in:
Evan Kranzler 2022-02-07 19:09:06 -05:00
parent 82ff5665ee
commit 442859497b
3 changed files with 106 additions and 7 deletions

View file

@ -0,0 +1,96 @@
package mage.cards.i;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterPermanentCard;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetAmount;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetPermanentAmount;
import mage.target.targetpointer.SecondTargetPointer;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class InvokeJustice extends CardImpl {
private static final FilterCard filter = new FilterPermanentCard("permanent card from your graveyard");
public InvokeJustice(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{W}{W}{W}{W}");
// Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
this.getSpellAbility().addEffect(new ReturnFromGraveyardToBattlefieldTargetEffect());
this.getSpellAbility().addEffect(new InvokeJusticeEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(filter));
this.getSpellAbility().addTarget(new TargetPlayer());
}
private InvokeJustice(final InvokeJustice card) {
super(card);
}
@Override
public InvokeJustice copy() {
return new InvokeJustice(this);
}
}
class InvokeJusticeEffect extends OneShotEffect {
InvokeJusticeEffect() {
super(Outcome.Benefit);
staticText = ", then distribute four +1/+1 counters among " +
"any number of creatures and/or Vehicles target player controls";
this.setTargetPointer(new SecondTargetPointer());
}
private InvokeJusticeEffect(final InvokeJusticeEffect effect) {
super(effect);
}
@Override
public InvokeJusticeEffect copy() {
return new InvokeJusticeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller == null || player == null) {
return false;
}
FilterPermanent filter = new FilterPermanent(
"creatures and/or Vehicles controlled by " + player.getName()
);
filter.add(new ControllerIdPredicate(player.getId()));
if (!game.getBattlefield().contains(filter, source, game, 1)) {
return false;
}
TargetAmount target = new TargetPermanentAmount(4, filter);
target.setNotTarget(true);
controller.choose(outcome, target, source.getSourceId(), game);
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(target.getTargetAmount(targetId)), source, game);
}
}
return true;
}
}

View file

@ -134,6 +134,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
cards.add(new SetCardInfo("Inventive Iteration", 57, Rarity.RARE, mage.cards.i.InventiveIteration.class));
cards.add(new SetCardInfo("Invigorating Hot Spring", 223, Rarity.UNCOMMON, mage.cards.i.InvigoratingHotSpring.class));
cards.add(new SetCardInfo("Invoke Despair", 101, Rarity.RARE, mage.cards.i.InvokeDespair.class));
cards.add(new SetCardInfo("Invoke Justice", 21, Rarity.RARE, mage.cards.i.InvokeJustice.class));
cards.add(new SetCardInfo("Invoke the Ancients", 193, Rarity.RARE, mage.cards.i.InvokeTheAncients.class));
cards.add(new SetCardInfo("Invoke the Winds", 58, Rarity.RARE, mage.cards.i.InvokeTheWinds.class));
cards.add(new SetCardInfo("Iron Apprentice", 248, Rarity.COMMON, mage.cards.i.IronApprentice.class));

View file

@ -19,11 +19,11 @@ import java.util.stream.Collectors;
/**
* @author TheElk801
*/
public abstract class TargetPermanentAmount extends TargetAmount {
public class TargetPermanentAmount extends TargetAmount {
protected final FilterPermanent filter;
TargetPermanentAmount(int amount, FilterPermanent filter) {
public TargetPermanentAmount(int amount, FilterPermanent filter) {
// 107.1c If a rule or ability instructs a player to choose any number, that player may choose
// any positive number or zero, unless something (such as damage or counters) is being divided
// or distributed among any number of players and/or objects. In that case, a nonzero number
@ -31,18 +31,23 @@ public abstract class TargetPermanentAmount extends TargetAmount {
this(StaticValue.get(amount), filter);
}
TargetPermanentAmount(DynamicValue amount, FilterPermanent filter) {
public TargetPermanentAmount(DynamicValue amount, FilterPermanent filter) {
super(amount);
this.zone = Zone.ALL;
this.filter = filter;
this.targetName = filter.getMessage();
}
TargetPermanentAmount(final TargetPermanentAmount target) {
protected TargetPermanentAmount(final TargetPermanentAmount target) {
super(target);
this.filter = target.filter.copy();
}
@Override
public TargetPermanentAmount copy() {
return new TargetPermanentAmount(this);
}
@Override
public Filter getFilter() {
return this.filter;
@ -132,7 +137,4 @@ public abstract class TargetPermanentAmount extends TargetAmount {
});
return sb.toString().trim();
}
@Override
public abstract TargetPermanentAmount copy();
}