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- Fixed #6299
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1 changed files with 13 additions and 7 deletions
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@ -1,4 +1,3 @@
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package mage.cards.o;
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import java.util.UUID;
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@ -27,7 +26,7 @@ import mage.target.targetpointer.FixedTarget;
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public final class OranRiefHydra extends CardImpl {
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public OranRiefHydra(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}{G}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
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this.subtype.add(SubType.HYDRA);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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@ -35,7 +34,8 @@ public final class OranRiefHydra extends CardImpl {
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// <i>Landfall</i> — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra.
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// <i>Landfall</i> — Whenever a land enters the battlefield
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// under your control, put a +1/+1 counter on Oran-Rief Hydra.
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// If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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this.addAbility(new OranRiefHydraTriggeredAbility());
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}
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@ -52,7 +52,8 @@ public final class OranRiefHydra extends CardImpl {
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class OranRiefHydraTriggeredAbility extends TriggeredAbilityImpl {
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private static final String text = "<i>Landfall</i> — Whenever a land enters the battlefield under your control, put a +1/+1 counter on {this}. "
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private static final String text = "<i>Landfall</i> — Whenever a "
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+ "land enters the battlefield under your control, put a +1/+1 counter on {this}. "
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+ "If that land is a Forest, put two +1/+1 counters on {this} instead.";
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public OranRiefHydraTriggeredAbility() {
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@ -115,10 +116,15 @@ class OranRiefHydraEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent land = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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// the LKI of the land to verify the last-known land type
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Permanent landLKI = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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Permanent land = game.getPermanent(getTargetPointer().getFirst(game, source));
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (land != null && sourcePermanent != null) {
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if (land.hasSubtype(SubType.FOREST, game)) {
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// the land must be on the battlefield when the trigger resolves
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if (land != null
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&& landLKI != null
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&& sourcePermanent != null) {
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if (landLKI.hasSubtype(SubType.FOREST, game)) {
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sourcePermanent.addCounters(CounterType.P1P1.createInstance(2), source, game);
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} else {
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sourcePermanent.addCounters(CounterType.P1P1.createInstance(), source, game);
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