fixed a bug in the card Ionize (GRN), where the player was not able to select a target spell to counter

This commit is contained in:
m-d-an 2018-09-19 23:13:43 +02:00
parent dffd0e7fc3
commit 444833955c

View file

@ -9,7 +9,9 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.TargetSpell;
/**
*
@ -21,6 +23,7 @@ public final class Ionize extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}{R}");
// Counter target spell. Ionize deals 2 damage to that spell's controller.
this.getSpellAbility().addTarget(new TargetSpell());
this.getSpellAbility().addEffect(new IonizeEffect());
}
@ -53,11 +56,16 @@ class IonizeEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getControllerId(source.getSourceId()));
new CounterTargetEffect().apply(game, source);
if (player == null) {
return false;
}
return player.damage(2, source.getSourceId(), game, false, true) > 0;
boolean result = false;
Spell spell = game.getStack().getSpell(source.getFirstTarget());
if (spell != null) {
Player spellController = game.getPlayer(spell.getControllerId());
result = game.getStack().counter(source.getFirstTarget(), source.getSourceId(), game);
if (spellController != null) {
spellController.damage(2, source.getSourceId(), game, false, true);
}
}
return result;
}
}