Implemented Stamina

This commit is contained in:
Evan Kranzler 2017-09-28 21:54:14 -04:00
parent aae1ee5ebb
commit 4484861b4e
2 changed files with 84 additions and 0 deletions

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@ -0,0 +1,83 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.cards.s;
import java.util.UUID;
import mage.constants.SubType;
import mage.target.common.TargetCreaturePermanent;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.RegenerateAttachedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.constants.Outcome;
import mage.target.TargetPermanent;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Zone;
/**
*
* @author TheElk801
*/
public class Stamina extends CardImpl {
public Stamina(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature has vigilance.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.AURA)));
// Sacrifice Stamina: Regenerate enchanted creature.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateAttachedEffect(AttachmentType.AURA), new SacrificeSourceCost()));
}
public Stamina(final Stamina card) {
super(card);
}
@Override
public Stamina copy() {
return new Stamina(this);
}
}

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@ -302,6 +302,7 @@ public class MercadianMasques extends ExpansionSet {
cards.add(new SetCardInfo("Squallmonger", 276, Rarity.UNCOMMON, mage.cards.s.Squallmonger.class));
cards.add(new SetCardInfo("Squee, Goblin Nabob", 214, Rarity.RARE, mage.cards.s.SqueeGoblinNabob.class));
cards.add(new SetCardInfo("Squeeze", 105, Rarity.RARE, mage.cards.s.Squeeze.class));
cards.add(new SetCardInfo("Stamina", 277, Rarity.UNCOMMON, mage.cards.s.Stamina.class));
cards.add(new SetCardInfo("Statecraft", 106, Rarity.RARE, mage.cards.s.Statecraft.class));
cards.add(new SetCardInfo("Steadfast Guard", 50, Rarity.COMMON, mage.cards.s.SteadfastGuard.class));
cards.add(new SetCardInfo("Stinging Barrier", 107, Rarity.COMMON, mage.cards.s.StingingBarrier.class));