- Text fix on Friendly Fire.

This commit is contained in:
Jeff 2015-01-14 11:42:20 -06:00
parent 96044a5dd9
commit 44c96b16b2

View file

@ -53,7 +53,7 @@ public class FriendlyFire extends CardImpl {
super(ownerId, 101, "Friendly Fire", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{3}{R}");
this.expansionSetCode = "FRF";
// Target creature's controller reveals a card at random from his or her hand. Friendly fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
// Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
this.getSpellAbility().addEffect(new FriendlyFireEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
@ -73,7 +73,7 @@ class FriendlyFireEffect extends OneShotEffect {
public FriendlyFireEffect() {
super(Outcome.Discard);
this.staticText = "Target creature's controller reveals a card at random from his or her hand. Friendly fire deals damage to that creature and that player equal to the revealed card's converted mana cost";
this.staticText = "Target creature's controller reveals a card at random from his or her hand. {this} deals damage to that creature and that player equal to the revealed card's converted mana cost";
}
public FriendlyFireEffect(final FriendlyFireEffect effect) {