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- Text fix on Friendly Fire.
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1 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ public class FriendlyFire extends CardImpl {
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super(ownerId, 101, "Friendly Fire", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{3}{R}");
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this.expansionSetCode = "FRF";
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// Target creature's controller reveals a card at random from his or her hand. Friendly fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
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// Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
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this.getSpellAbility().addEffect(new FriendlyFireEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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@ -73,7 +73,7 @@ class FriendlyFireEffect extends OneShotEffect {
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public FriendlyFireEffect() {
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super(Outcome.Discard);
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this.staticText = "Target creature's controller reveals a card at random from his or her hand. Friendly fire deals damage to that creature and that player equal to the revealed card's converted mana cost";
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this.staticText = "Target creature's controller reveals a card at random from his or her hand. {this} deals damage to that creature and that player equal to the revealed card's converted mana cost";
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}
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public FriendlyFireEffect(final FriendlyFireEffect effect) {
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