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fixed Silverclad Ferocidons (and likely other cards) allowing players to sacrifice creatures they don't control (fixes #5166)
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1 changed files with 4 additions and 1 deletions
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@ -8,7 +8,9 @@ import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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@ -36,7 +38,8 @@ public class SacrificeOpponentsEffect extends OneShotEffect {
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public SacrificeOpponentsEffect(DynamicValue amount, FilterPermanent filter) {
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public SacrificeOpponentsEffect(DynamicValue amount, FilterPermanent filter) {
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super(Outcome.Sacrifice);
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super(Outcome.Sacrifice);
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this.amount = amount;
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this.amount = amount;
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this.filter = filter;
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this.filter = filter.copy();
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this.filter.add(new ControllerPredicate(TargetController.YOU));
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setText();
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setText();
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}
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}
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