diff --git a/Mage/src/mage/players/PlayerImpl.java b/Mage/src/mage/players/PlayerImpl.java index c47e94ffe2..55a0202ec7 100644 --- a/Mage/src/mage/players/PlayerImpl.java +++ b/Mage/src/mage/players/PlayerImpl.java @@ -769,17 +769,20 @@ public abstract class PlayerImpl implements Player, Serializable { public boolean playLand(Card card, Game game) { //20091005 - 305.1 if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), playerId))) { - int bookmark = game.bookmarkState(); + // int bookmark = game.bookmarkState(); Zone zone = game.getState().getZone(card.getId()); if (card.putOntoBattlefield(game, zone, null, playerId)) { landsPlayed++; game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), playerId)); game.fireInformEvent(name + " plays " + card.getName()); - game.removeBookmark(bookmark); + // game.removeBookmark(bookmark); resetStoredBookmark(game); return true; } - game.restoreState(bookmark); + // putOntoBattlefield retured false if putOntoBattlefield was replaced by replacement effect (e.g. Kjeldorian Outpost). + // But that would undo the effect completely, + // what makes no real sense. So it makes no sense to generally do a restorState here. + // game.restoreState(bookmark); } return false; }