mirror of
https://github.com/correl/mage.git
synced 2024-11-25 03:00:11 +00:00
* Game: improved forced join on connection problem (player must leave game, more info in join message);
This commit is contained in:
parent
58d7a96031
commit
459524b565
1 changed files with 23 additions and 7 deletions
|
@ -226,7 +226,7 @@ public class GameController implements GameCallback {
|
|||
);
|
||||
joinWaitingExecutor.scheduleAtFixedRate(() -> {
|
||||
try {
|
||||
sendInfoAboutPlayersNotJoinedYet();
|
||||
sendInfoAboutPlayersNotJoinedYetAndTryToFixIt();
|
||||
} catch (Exception ex) {
|
||||
logger.fatal("Send info about player not joined yet:", ex);
|
||||
}
|
||||
|
@ -323,27 +323,44 @@ public class GameController implements GameCallback {
|
|||
}
|
||||
}
|
||||
|
||||
private void sendInfoAboutPlayersNotJoinedYet() {
|
||||
private void sendInfoAboutPlayersNotJoinedYetAndTryToFixIt() {
|
||||
// runs every 5 secs untill all players join
|
||||
for (Player player : game.getPlayers().values()) {
|
||||
if (!player.hasLeft() && player.isHuman()) {
|
||||
if (player.isInGame() && player.isHuman()) {
|
||||
Optional<User> requestedUser = getUserByPlayerId(player.getId());
|
||||
if (requestedUser.isPresent()) {
|
||||
User user = requestedUser.get();
|
||||
// TODO: workaround to fix not started games in tourneys, need to find out real reason
|
||||
if (gameSessions.get(player.getId()) == null) {
|
||||
// join the game because player has not joined or was removed because of disconnect
|
||||
String problemPlayerFixes;
|
||||
user.removeConstructing(player.getId());
|
||||
GameManager.instance.joinGame(game.getId(), user.getId());
|
||||
logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
|
||||
if (user.isConnected()) {
|
||||
logger.warn("Send forced game start event for player " + player.getName() + " in gameId: " + game.getId());
|
||||
user.ccGameStarted(game.getId(), player.getId());
|
||||
// init game session, see reconnect()
|
||||
GameSessionPlayer session = gameSessions.get(player.getId());
|
||||
if (session != null) {
|
||||
problemPlayerFixes = "re-send start game event";
|
||||
logger.warn("Send forced game start event for player " + player.getName() + " in gameId: " + game.getId());
|
||||
user.ccGameStarted(session.getGameId(), player.getId());
|
||||
session.init();
|
||||
GameManager.instance.sendPlayerString(session.getGameId(), user.getId(), "");
|
||||
} else {
|
||||
problemPlayerFixes = "leave on broken game session";
|
||||
logger.error("Can't find game session for forced join, leave it: player " + player.getName() + " in gameId: " + game.getId());
|
||||
player.leave();
|
||||
}
|
||||
} else {
|
||||
problemPlayerFixes = "leave on disconnected";
|
||||
logger.warn("User disconnected, leave him after forced join: player " + player.getName() + " in gameId: " + game.getId());
|
||||
player.leave();
|
||||
}
|
||||
|
||||
ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo()
|
||||
+ " is forced to join the game (waiting ends after "
|
||||
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS + " secs)",
|
||||
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS
|
||||
+ " secs, applied fixes: " + problemPlayerFixes + ")",
|
||||
MessageColor.BLUE, true, ChatMessage.MessageType.STATUS, null);
|
||||
}
|
||||
|
||||
|
@ -1359,7 +1376,6 @@ public class GameController implements GameCallback {
|
|||
}
|
||||
|
||||
// TODO: fix non started game (send game started event to user?)
|
||||
|
||||
|
||||
// ALL DONE
|
||||
if (fixActions.isEmpty()) {
|
||||
|
|
Loading…
Reference in a new issue