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[M20] added Thunderkin Awakener

This commit is contained in:
Oleg Agafonov 2019-06-29 18:03:12 +04:00
parent 606c0ae61a
commit 46d030d37a
4 changed files with 181 additions and 17 deletions
Mage.Sets/src/mage
Mage/src/main/java/mage/abilities/effects/common

View file

@ -0,0 +1,131 @@
package mage.cards.t;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderYourControlTargetEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.mageobject.ToughnessPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetadjustment.TargetAdjuster;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author JayDi85
*/
public final class ThunderkinAwakener extends CardImpl {
public ThunderkinAwakener(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add(SubType.ELEMENTAL);
this.subtype.add(SubType.SHAMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Haste
this.addAbility(HasteAbility.getInstance());
// Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard
// with toughness less than Thunderkin Awakeners toughness. Return that card to the battlefield tapped and attacking.
// Sacrifice it at the beginning of the next end step.
Ability ability = new AttacksTriggeredAbility(new ThunderkinAwakenerEffect(), false);
ability.setTargetAdjuster(ThunderkinAwakenerAdjuster.instance);
this.addAbility(ability);
}
public ThunderkinAwakener(final ThunderkinAwakener card) {
super(card);
}
@Override
public ThunderkinAwakener copy() {
return new ThunderkinAwakener(this);
}
}
enum ThunderkinAwakenerAdjuster implements TargetAdjuster {
instance;
@Override
public void adjustTargets(Ability ability, Game game) {
// target Elemental creature card in your graveyard with toughness less than Thunderkin Awakeners toughness
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(ability.getSourceId());
if (sourcePermanent != null) {
int xValue = sourcePermanent.getToughness().getValue();
FilterCard filter = new FilterCreatureCard("creature card in your graveyard with toughness less than Thunderkin Awakeners toughness");
filter.add(new SubtypePredicate(SubType.ELEMENTAL));
filter.add(new ToughnessPredicate(ComparisonType.FEWER_THAN, xValue + 1));
ability.getTargets().clear();
ability.addTarget(new TargetCardInYourGraveyard(filter));
}
}
}
class ThunderkinAwakenerEffect extends OneShotEffect {
public ThunderkinAwakenerEffect() {
super(Outcome.Benefit);
staticText = "choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakeners toughness."
+ " Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step";
}
public ThunderkinAwakenerEffect(final ThunderkinAwakenerEffect effect) {
super(effect);
}
@Override
public ThunderkinAwakenerEffect copy() {
return new ThunderkinAwakenerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card creatureCard = game.getCard(this.getTargetPointer().getFirst(game, source));
if (controller != null && creatureCard != null) {
// Return that card to the battlefield tapped and attacking
Effect effect = new ReturnToBattlefieldUnderYourControlTargetEffect(false, true, true);
effect.setTargetPointer(new FixedTarget(creatureCard.getId()));
effect.apply(game, source);
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
// Sacrifice it at the beginning of the next end step
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice " + permanent.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
// info
InfoEffect.addInfoToPermanent(game, source, permanent, "<i><b>Warning</b>: It will be sacrificed at the beginning of the next end step<i>");
}
return true;
}
return false;
}
}

View file

@ -309,6 +309,7 @@ public final class CoreSet2020 extends ExpansionSet {
cards.add(new SetCardInfo("Thornwood Falls", 258, Rarity.COMMON, mage.cards.t.ThornwoodFalls.class));
cards.add(new SetCardInfo("Thought Distortion", 117, Rarity.UNCOMMON, mage.cards.t.ThoughtDistortion.class));
cards.add(new SetCardInfo("Thrashing Brontodon", 197, Rarity.UNCOMMON, mage.cards.t.ThrashingBrontodon.class));
cards.add(new SetCardInfo("Thunderkin Awakener", 162, Rarity.RARE, mage.cards.t.ThunderkinAwakener.class));
cards.add(new SetCardInfo("Tomebound Lich", 219, Rarity.UNCOMMON, mage.cards.t.TomeboundLich.class));
cards.add(new SetCardInfo("Tranquil Cove", 259, Rarity.COMMON, mage.cards.t.TranquilCove.class));
cards.add(new SetCardInfo("Twinblade Paladin", 285, Rarity.UNCOMMON, mage.cards.t.TwinbladePaladin.class));

View file

@ -1,14 +1,17 @@
package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class InfoEffect extends OneShotEffect {
@ -32,4 +35,11 @@ public class InfoEffect extends OneShotEffect {
return new InfoEffect(this);
}
public static void addInfoToPermanent(Game game, Ability source, Permanent permanent, String info) {
// add simple static info to permanent's rules
SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect(info));
GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield);
gainAbilityEffect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(gainAbilityEffect, source);
}
}

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@ -1,7 +1,5 @@
package mage.abilities.effects.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
@ -15,32 +13,52 @@ import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author noxx
*/
public class ReturnToBattlefieldUnderYourControlTargetEffect extends OneShotEffect {
private boolean fromExileZone;
private boolean tapped;
private boolean attacking;
public ReturnToBattlefieldUnderYourControlTargetEffect() {
this(false);
}
/**
*
* @param fromExileZone - the card will only be returned if it's still in
* the source object specific exile zone
*/
public ReturnToBattlefieldUnderYourControlTargetEffect(boolean fromExileZone) {
this(fromExileZone, false, false);
}
/**
* @param fromExileZone - the card will only be returned if it's still in
* the source object specific exile zone
*/
public ReturnToBattlefieldUnderYourControlTargetEffect(boolean fromExileZone, boolean tapped, boolean attacking) {
super(Outcome.Benefit);
staticText = "return that card to the battlefield under your control";
this.fromExileZone = fromExileZone;
this.tapped = tapped;
this.attacking = attacking;
updateText();
}
public ReturnToBattlefieldUnderYourControlTargetEffect(final ReturnToBattlefieldUnderYourControlTargetEffect effect) {
super(effect);
this.fromExileZone = effect.fromExileZone;
this.tapped = effect.tapped;
this.attacking = effect.attacking;
updateText();
}
private void updateText() {
this.staticText = "return that card to the battlefield under your control"
+ (tapped ? " tapped" : "")
+ (tapped && attacking ? " and" : "")
+ (attacking ? " attacking" : "");
}
@Override
@ -61,8 +79,7 @@ public class ReturnToBattlefieldUnderYourControlTargetEffect extends OneShotEffe
for (UUID targetId : this.getTargetPointer().getTargets(game, source)) {
if (exileZone.contains(targetId)) {
cardsToBattlefield.add(targetId);
}
else {
} else {
Card card = game.getCard(targetId);
if (card instanceof MeldCard) {
MeldCard meldCard = (MeldCard) card;
@ -82,8 +99,13 @@ public class ReturnToBattlefieldUnderYourControlTargetEffect extends OneShotEffe
} else {
cardsToBattlefield.addAll(getTargetPointer().getTargets(game, source));
}
if (!cardsToBattlefield.isEmpty()) {
controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game);
for (Card card : cardsToBattlefield.getCards(game)) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game, tapped, false, false, null)) {
if (attacking) {
game.getCombat().addAttackingCreature(card.getId(), game);
}
}
}
return true;
}