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[SNC] Fix Unlucky Witness not letting you play cards. Closes #9413.
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2 changed files with 72 additions and 1 deletions
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@ -34,7 +34,7 @@ public final class UnluckyWitness extends CardImpl {
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this.toughness = new MageInt(1);
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// When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
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this.addAbility(new DiesSourceTriggeredAbility(new UnluckyWitnessEffect()));
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this.addAbility(new DiesSourceTriggeredAbility(new UnluckyWitnessEffect()), new UnluckyWitnessWatcher());
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}
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private UnluckyWitness(final UnluckyWitness card) {
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@ -0,0 +1,71 @@
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package org.mage.test.cards.single.snc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* {@link mage.cards.u.UnluckyWitness Unlucky Witness}
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* When Unlucky Witness dies, exile the top two cards of your library.
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* Until your next end step, you may play one of those cards.
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*
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* @author Alex-Vasile
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*/
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public class UnluckyWitnessTest extends CardTestPlayerBase {
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private static final String unluckyWitness = "Unlucky Witness";
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/**
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* Reported bug: https://github.com/magefree/mage/issues/9413
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* You currently can't play either of the two exiled cards
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*/
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@Test
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public void canPlayExiledCard() {
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String murder = "Murder";
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addCard(Zone.HAND, playerA, murder);
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addCard(Zone.BATTLEFIELD, playerA, unluckyWitness);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.LIBRARY, playerA, "Exotic Orchard", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, murder);
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playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Exotic Orchard");
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execute();
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assertHandCount(playerA, 0);
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assertExileCount(playerA, 1);
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assertExileCount(playerA, "Exotic Orchard", 1);
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assertGraveyardCount(playerA, unluckyWitness, 1);
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}
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/**
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* Same as the test above, but make sure that spell can also be cast
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*/
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@Test
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public void canCastExiledCard() {
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String murder = "Murder";
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addCard(Zone.HAND, playerA, murder);
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addCard(Zone.BATTLEFIELD, playerA, unluckyWitness);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.LIBRARY, playerA, "Sol Ring", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, murder);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sol Ring");
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execute();
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assertGraveyardCount(playerA, unluckyWitness, 1);
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assertHandCount(playerA, 0);
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assertExileCount(playerA, 1);
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assertPermanentCount(playerA, "Sol Ring", 1);
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assertExileCount(playerA, "Sol Ring", 1);
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}
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}
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