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Fix text on Hazoret's Undying Fury
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1 changed files with 1 additions and 5 deletions
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@ -27,8 +27,6 @@
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*/
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*/
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package mage.cards.h;
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package mage.cards.h;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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@ -47,14 +45,12 @@ import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterInstantOrSorceryCard;
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import mage.filter.common.FilterNonlandCard;
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import mage.filter.common.FilterNonlandCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
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import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
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import mage.game.ExileZone;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Library;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetCard;
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@ -99,7 +95,7 @@ class HazoretsUndyingFuryEffect extends OneShotEffect {
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public HazoretsUndyingFuryEffect() {
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public HazoretsUndyingFuryEffect() {
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super(Outcome.Benefit);
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super(Outcome.Benefit);
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this.staticText = "Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Land you control don't untap during your next untap step.";
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this.staticText = "Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. ";
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}
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}
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public HazoretsUndyingFuryEffect(final HazoretsUndyingFuryEffect effect) {
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public HazoretsUndyingFuryEffect(final HazoretsUndyingFuryEffect effect) {
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