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Merge pull request #1545 from spjspj/master
spjspj - implement Gaea's Touch (The Dark/ME3)
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54
Mage.Sets/src/mage/sets/masterseditioniii/GaeasTouch.java
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54
Mage.Sets/src/mage/sets/masterseditioniii/GaeasTouch.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.masterseditioniii;
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import java.util.UUID;
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import mage.constants.Rarity;
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/**
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*
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* @author spjspj
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*/
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public class GaeasTouch extends mage.sets.thedark.GaeasTouch {
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public GaeasTouch(UUID ownerId) {
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super(ownerId);
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this.cardNumber = 120;
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this.expansionSetCode = "ME3";
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this.rarity = Rarity.UNCOMMON;
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}
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public GaeasTouch(final GaeasTouch card) {
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super(card);
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}
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@Override
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public GaeasTouch copy() {
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return new GaeasTouch(this);
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}
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}
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125
Mage.Sets/src/mage/sets/thedark/GaeasTouch.java
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Mage.Sets/src/mage/sets/thedark/GaeasTouch.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.thedark;
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import mage.cards.CardImpl;
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import mage.constants.Rarity;
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import mage.Mana;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.mana.SimpleManaAbility;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TimingRule;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.mageobject.SupertypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author spjspj
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*/
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public class GaeasTouch extends CardImpl {
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public GaeasTouch(UUID ownerId) {
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super(ownerId, 40, "Gaea's Touch", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{G}{G}");
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this.expansionSetCode = "DRK";
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// You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
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LimitedTimesPerTurnActivatedAbility ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new PutBasicForestOnBattlefieldEffect(), new GenericManaCost(0), 1);
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ability.setTiming(TimingRule.SORCERY);
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addAbility(ability);
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// Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
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addAbility(new SimpleManaAbility(Zone.BATTLEFIELD, Mana.GreenMana(2), new SacrificeSourceCost()));
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}
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public GaeasTouch(final GaeasTouch card) {
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super(card);
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}
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@Override
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public GaeasTouch copy() {
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return new GaeasTouch(this);
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}
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}
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class PutBasicForestOnBattlefieldEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("basic Forest card");
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static {
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filter.add(Predicates.and(new CardTypePredicate(CardType.LAND), new SupertypePredicate("Basic")));
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filter.add(new SubtypePredicate("Forest"));
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}
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private static final String choiceText = "Put a basic Forest card from your hand onto the battlefield?";
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public PutBasicForestOnBattlefieldEffect() {
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super(Outcome.PutLandInPlay);
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this.staticText = "put a basic Forest card from your hand onto the battlefield";
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}
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public PutBasicForestOnBattlefieldEffect(final PutBasicForestOnBattlefieldEffect effect) {
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super(effect);
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}
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@Override
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public PutBasicForestOnBattlefieldEffect copy() {
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return new PutBasicForestOnBattlefieldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null || !player.chooseUse(Outcome.PutLandInPlay, choiceText, source, game)) {
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return false;
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}
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TargetCardInHand target = new TargetCardInHand(filter);
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if (player.choose(Outcome.PutLandInPlay, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId());
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return true;
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}
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}
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return false;
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}
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}
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