diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java new file mode 100644 index 0000000000..06bc16cf28 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java @@ -0,0 +1,185 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.abilities.equipped; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import mage.game.permanent.Permanent; +import org.junit.Assert; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ + +public class ScytheOfTheWretchedTest extends CardTestPlayerBase { + + /** + * Test that the creature taht died returns to battlefield under your control + * if the previous equiped creature does not die + */ + @Test + public void testEquipAlive() { + addCard(Zone.BATTLEFIELD, playerA, "Soulmender", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); + addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); + // Equipped creature gets +2/+2. + // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. + // Equip {4} + addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched"); + + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion"); + + attack(2, playerB, "Silvercoat Lion"); + block(2, playerA, "Soulmender", "Silvercoat Lion"); + + setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertLife(playerA, 20); + assertLife(playerB, 20); + + assertPermanentCount(playerA, "Soulmender", 0); + assertPermanentCount(playerB, "Soulmender", 1); + assertPowerToughness(playerB, "Soulmender", 3, 3); + + assertPowerToughness(playerB, "Silvercoat Lion", 2, 2); + + Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerB.getId()); + Assert.assertTrue("Silvercoat Lion may not have any attachments", silvercoatLion.getAttachments().isEmpty()); + } + /** + * Test that the creature that died returns to battlefield under your control + * if the previous equiped creature does die after equipment is removed + */ + @Test + public void testEquipDied() { + addCard(Zone.BATTLEFIELD, playerA, "Oreskos Swiftclaw", 1); // 3/1 + + addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); + addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); + // Equipped creature gets +2/+2. + // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. + // Equip {4} + addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched"); + + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion"); + + attack(2, playerB, "Silvercoat Lion"); + block(2, playerA, "Oreskos Swiftclaw", "Silvercoat Lion"); + + setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertLife(playerA, 20); + assertLife(playerB, 20); + + assertPermanentCount(playerA, "Oreskos Swiftclaw", 0); + assertPermanentCount(playerB, "Oreskos Swiftclaw", 1); + assertPowerToughness(playerB, "Oreskos Swiftclaw", 5, 3); + + assertGraveyardCount(playerB, "Silvercoat Lion", 1); + } + + /** + * Test that the creature that died returns to battlefield under your control + * if the previous equiped creature does die already in combat + */ + @Test + public void testEquipDiedInCombat() { + addCard(Zone.BATTLEFIELD, playerA, "Serra Angel", 1); // 4/4 + + addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); + addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); + // Equipped creature gets +2/+2. + // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. + // Equip {4} + addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched"); + + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion"); + + attack(2, playerB, "Silvercoat Lion"); + block(2, playerA, "Serra Angel", "Silvercoat Lion"); + + setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertLife(playerA, 20); + assertLife(playerB, 20); + + assertPermanentCount(playerA, "Serra Angel", 0); + assertPermanentCount(playerB, "Serra Angel", 1); + assertPowerToughness(playerB, "Serra Angel", 6, 6); + + assertGraveyardCount(playerB, "Silvercoat Lion", 1); + } + + + /** + * Test that the creature that died returns to battlefield under your control + * if the previous equiped creature does die already in combat and the equipment was destroyed meanwhile + */ + @Test + public void testEquipDiedInCombat2() { + addCard(Zone.BATTLEFIELD, playerA, "Serra Angel", 1); // 4/4 + addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); + addCard(Zone.HAND, playerA, "Disenchant", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); + addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); + // Equipped creature gets +2/+2. + // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. + // Equip {4} + addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched"); + + activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion"); + + attack(2, playerB, "Silvercoat Lion"); + block(2, playerA, "Serra Angel", "Silvercoat Lion"); + + castSpell(2, PhaseStep.COMBAT_DAMAGE, playerA, "Disenchant", "Scythe of the Wretched", "Whenever a creature dealt damage"); + + setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertLife(playerA, 20); + assertLife(playerB, 20); + + assertGraveyardCount(playerA, "Disenchant", 1); + assertGraveyardCount(playerB, "Scythe of the Wretched", 1); + + assertPermanentCount(playerA, "Serra Angel", 0); + assertPermanentCount(playerB, "Serra Angel", 1); + assertPowerToughness(playerB, "Serra Angel", 4, 4); + + assertGraveyardCount(playerB, "Silvercoat Lion", 1); + } +} \ No newline at end of file