diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java
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+++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/equipped/ScytheOfTheWretchedTest.java
@@ -0,0 +1,185 @@
+/*
+ *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ *  Redistribution and use in source and binary forms, with or without modification, are
+ *  permitted provided that the following conditions are met:
+ *
+ *     1. Redistributions of source code must retain the above copyright notice, this list of
+ *        conditions and the following disclaimer.
+ *
+ *     2. Redistributions in binary form must reproduce the above copyright notice, this list
+ *        of conditions and the following disclaimer in the documentation and/or other materials
+ *        provided with the distribution.
+ *
+ *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ *  The views and conclusions contained in the software and documentation are those of the
+ *  authors and should not be interpreted as representing official policies, either expressed
+ *  or implied, of BetaSteward_at_googlemail.com.
+ */
+package org.mage.test.cards.abilities.equipped;
+
+import mage.constants.PhaseStep;
+import mage.constants.Zone;
+import mage.game.permanent.Permanent;
+import org.junit.Assert;
+import org.junit.Test;
+import org.mage.test.serverside.base.CardTestPlayerBase;
+
+/**
+ *
+ * @author LevelX2
+ */
+
+public class ScytheOfTheWretchedTest extends CardTestPlayerBase {
+
+    /**
+     * Test that the creature taht died returns to battlefield under your control 
+     * if the previous equiped creature does not die
+     */
+    @Test
+    public void testEquipAlive() {
+        addCard(Zone.BATTLEFIELD, playerA, "Soulmender", 1);        
+
+        addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
+        addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");        
+        // Equipped creature gets +2/+2.
+        // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
+        // Equip {4}  
+        addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched");
+
+        activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion");
+
+        attack(2, playerB, "Silvercoat Lion");
+        block(2, playerA, "Soulmender", "Silvercoat Lion");
+
+        setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
+        execute();
+
+        assertLife(playerA, 20);
+        assertLife(playerB, 20);
+        
+        assertPermanentCount(playerA, "Soulmender", 0);
+        assertPermanentCount(playerB, "Soulmender", 1);
+        assertPowerToughness(playerB, "Soulmender", 3, 3);
+        
+        assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
+
+        Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerB.getId());
+        Assert.assertTrue("Silvercoat Lion may not have any attachments", silvercoatLion.getAttachments().isEmpty());
+    }
+   /**
+     * Test that the creature that died returns to battlefield under your control 
+     * if the previous equiped creature does die after equipment is removed
+     */
+    @Test
+    public void testEquipDied() {
+        addCard(Zone.BATTLEFIELD, playerA, "Oreskos Swiftclaw", 1); // 3/1   
+
+        addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
+        addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");        
+        // Equipped creature gets +2/+2.
+        // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
+        // Equip {4}  
+        addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched");
+
+        activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion");
+
+        attack(2, playerB, "Silvercoat Lion");
+        block(2, playerA, "Oreskos Swiftclaw", "Silvercoat Lion");
+
+        setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
+        execute();
+
+        assertLife(playerA, 20);
+        assertLife(playerB, 20);
+        
+        assertPermanentCount(playerA, "Oreskos Swiftclaw", 0);
+        assertPermanentCount(playerB, "Oreskos Swiftclaw", 1);
+        assertPowerToughness(playerB, "Oreskos Swiftclaw", 5, 3);
+        
+        assertGraveyardCount(playerB, "Silvercoat Lion", 1);
+    }
+    
+   /**
+     * Test that the creature that died returns to battlefield under your control 
+     * if the previous equiped creature does die already in combat
+     */
+    @Test
+    public void testEquipDiedInCombat() {
+        addCard(Zone.BATTLEFIELD, playerA, "Serra Angel", 1); // 4/4
+
+        addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
+        addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");        
+        // Equipped creature gets +2/+2.
+        // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
+        // Equip {4}  
+        addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched");
+
+        activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion");
+
+        attack(2, playerB, "Silvercoat Lion");
+        block(2, playerA, "Serra Angel", "Silvercoat Lion");
+
+        setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
+        execute();
+
+        assertLife(playerA, 20);
+        assertLife(playerB, 20);
+        
+        assertPermanentCount(playerA, "Serra Angel", 0);
+        assertPermanentCount(playerB, "Serra Angel", 1);
+        assertPowerToughness(playerB, "Serra Angel", 6, 6);
+        
+        assertGraveyardCount(playerB, "Silvercoat Lion", 1);
+    }    
+    
+    
+ /**
+     * Test that the creature that died returns to battlefield under your control 
+     * if the previous equiped creature does die already in combat and the equipment was destroyed meanwhile
+     */
+    @Test
+    public void testEquipDiedInCombat2() {
+        addCard(Zone.BATTLEFIELD, playerA, "Serra Angel", 1); // 4/4
+        addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
+        addCard(Zone.HAND, playerA, "Disenchant", 1);
+
+        addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
+        addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");        
+        // Equipped creature gets +2/+2.
+        // Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
+        // Equip {4}  
+        addCard(Zone.BATTLEFIELD, playerB, "Scythe of the Wretched");
+
+        activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {4}", "Silvercoat Lion");
+
+        attack(2, playerB, "Silvercoat Lion");
+        block(2, playerA, "Serra Angel", "Silvercoat Lion");
+        
+        castSpell(2, PhaseStep.COMBAT_DAMAGE, playerA, "Disenchant", "Scythe of the Wretched", "Whenever a creature dealt damage");
+
+        setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
+        execute();
+
+        assertLife(playerA, 20);
+        assertLife(playerB, 20);
+        
+        assertGraveyardCount(playerA, "Disenchant", 1);
+        assertGraveyardCount(playerB, "Scythe of the Wretched", 1);
+        
+        assertPermanentCount(playerA, "Serra Angel", 0);
+        assertPermanentCount(playerB, "Serra Angel", 1);
+        assertPowerToughness(playerB, "Serra Angel", 4, 4);
+        
+        assertGraveyardCount(playerB, "Silvercoat Lion", 1);
+    }        
+}
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