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* Sword of War and Peace - Fixed damage handling of triggered effect.

This commit is contained in:
LevelX2 2018-02-04 01:28:21 +01:00
parent 82defb2ab8
commit 4836f381ef

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@ -45,8 +45,8 @@ import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
@ -54,7 +54,7 @@ import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTarget;
/**
*
@ -96,7 +96,6 @@ class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
public SwordOfWarAndPeaceAbility() {
super(Zone.BATTLEFIELD, new SwordOfWarAndPeaceDamageEffect());
this.addEffect(new GainLifeEffect(new CardsInControllerHandCount()));
this.addTarget(new TargetPlayer(1, 1, true));
}
public SwordOfWarAndPeaceAbility(final SwordOfWarAndPeaceAbility ability) {
@ -118,8 +117,7 @@ class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent damageSource = game.getPermanentOrLKIBattlefield(event.getSourceId());
if (damageEvent.isCombatDamage() && damageSource != null && damageSource.getAttachments().contains(this.getSourceId())) {
getTargets().get(0).clearChosen();
getTargets().get(0).add(event.getPlayerId(), game);
getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
return true;
}
return false;
@ -144,9 +142,9 @@ class SwordOfWarAndPeaceDamageEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player target = game.getPlayer(source.getFirstTarget());
if (target != null) {
target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
if (targetPlayer != null) {
targetPlayer.damage(targetPlayer.getHand().size(), source.getSourceId(), game, false, true);
}
return true;
}