mirror of
https://github.com/correl/mage.git
synced 2025-04-01 09:05:59 -09:00
* Sword of War and Peace - Fixed damage handling of triggered effect.
This commit is contained in:
parent
82defb2ab8
commit
4836f381ef
1 changed files with 6 additions and 8 deletions
|
@ -45,8 +45,8 @@ import mage.cards.CardImpl;
|
|||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.AttachmentType;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.DamagedPlayerEvent;
|
||||
|
@ -54,7 +54,7 @@ import mage.game.events.GameEvent;
|
|||
import mage.game.events.GameEvent.EventType;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPlayer;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -96,7 +96,6 @@ class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
|
|||
public SwordOfWarAndPeaceAbility() {
|
||||
super(Zone.BATTLEFIELD, new SwordOfWarAndPeaceDamageEffect());
|
||||
this.addEffect(new GainLifeEffect(new CardsInControllerHandCount()));
|
||||
this.addTarget(new TargetPlayer(1, 1, true));
|
||||
}
|
||||
|
||||
public SwordOfWarAndPeaceAbility(final SwordOfWarAndPeaceAbility ability) {
|
||||
|
@ -118,8 +117,7 @@ class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
|
|||
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
|
||||
Permanent damageSource = game.getPermanentOrLKIBattlefield(event.getSourceId());
|
||||
if (damageEvent.isCombatDamage() && damageSource != null && damageSource.getAttachments().contains(this.getSourceId())) {
|
||||
getTargets().get(0).clearChosen();
|
||||
getTargets().get(0).add(event.getPlayerId(), game);
|
||||
getEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -144,9 +142,9 @@ class SwordOfWarAndPeaceDamageEffect extends OneShotEffect {
|
|||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player target = game.getPlayer(source.getFirstTarget());
|
||||
if (target != null) {
|
||||
target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
|
||||
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
|
||||
if (targetPlayer != null) {
|
||||
targetPlayer.damage(targetPlayer.getHand().size(), source.getSourceId(), game, false, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue