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Fixes to casting calculations (#9049)
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2 changed files with 54 additions and 3 deletions
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@ -277,4 +277,8 @@ public class AlternativeCostSourceAbility extends StaticAbility implements Alter
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return alterCosts;
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return alterCosts;
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}
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}
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public DynamicCost getDynamicCost() {
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return dynamicCost;
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}
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}
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}
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@ -3513,8 +3513,16 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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return false;
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}
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}
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/**
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* Returns a boolean indicating if the minimum mana cost of a given ability can be paid.
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*
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* @param ability The ability to pay for.
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* @param availableMana The available mana.
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* @param game The game to calculate this for.
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* @return Boolean. True if the minimum can be paid, false otherwise.
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*/
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protected boolean canPayMinimumManaCost(ActivatedAbility ability, ManaOptions availableMana, Game game) {
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protected boolean canPayMinimumManaCost(ActivatedAbility ability, ManaOptions availableMana, Game game) {
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ManaOptions abilityOptions = ability.getMinimumCostToActivate(playerId, game);
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ManaOptions abilityOptions = ability.getMinimumCostToActivate(playerId, game); // All possible combinations of mana costs
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if (abilityOptions.isEmpty()) {
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if (abilityOptions.isEmpty()) {
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return true;
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return true;
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} else {
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} else {
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@ -3526,22 +3534,30 @@ public abstract class PlayerImpl implements Player, Serializable {
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addPhyrexianLikePayOptions(abilityOptions, availableMana, game);
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addPhyrexianLikePayOptions(abilityOptions, availableMana, game);
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}
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}
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// Get the ability, if any, which allows for spending many as if it were another color.
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// TODO: This needs to be improved to handle multiple approving objects.
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// See https://github.com/magefree/mage/issues/8584
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ApprovingObject approvingObject = game.getContinuousEffects().asThough(ability.getSourceId(),
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ApprovingObject approvingObject = game.getContinuousEffects().asThough(ability.getSourceId(),
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AsThoughEffectType.SPEND_OTHER_MANA, ability, ability.getControllerId(), game);
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AsThoughEffectType.SPEND_OTHER_MANA, ability, ability.getControllerId(), game);
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for (Mana mana : abilityOptions) {
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for (Mana mana : abilityOptions) {
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if (mana.count() == 0) {
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if (mana.count() == 0) {
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return true;
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return true;
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}
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}
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// Iterate through combinations of available mana
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for (Mana avail : availableMana) {
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for (Mana avail : availableMana) {
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// TODO: SPEND_OTHER_MANA effects with getAsThoughManaType can change mana type to pay,
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// TODO: SPEND_OTHER_MANA effects with getAsThoughManaType can change mana type to pay,
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// but that code processing it as any color, need to test and fix another use cases
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// but that code processing it as any color, need to test and fix another use cases
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// (example: Sunglasses of Urza - may spend white mana as though it were red mana)
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// (example: Sunglasses of Urza - may spend white mana as though it were red mana)
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//
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// TODO: add tests for non any color like Sunglasses of Urza
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// add tests for non any color like Sunglasses of Urza
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// TODO: Describe this
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// Abilities that let us spend mana as if it were any (or other colors/types) must be handled seperately
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// and can't be incorporated into calculating availableMana since the number of combinations would explode.
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if (approvingObject != null && mana.count() <= avail.count()) {
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if (approvingObject != null && mana.count() <= avail.count()) {
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// TODO: I think this is wrong for spell that require colorless
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return true;
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return true;
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}
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}
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// TODO: Why is this second? Shouldn't conditional mana be checked before the above line?
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if (avail instanceof ConditionalMana && !((ConditionalMana) avail).apply(ability, game, getId(), ability.getManaCosts())) {
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if (avail instanceof ConditionalMana && !((ConditionalMana) avail).apply(ability, game, getId(), ability.getManaCosts())) {
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continue;
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continue;
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}
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}
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@ -3597,7 +3613,17 @@ public abstract class PlayerImpl implements Player, Serializable {
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return availableLifeMana;
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return availableLifeMana;
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}
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}
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/**
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* Returns a boolean inidicating if any of the alternative mana costs for the given card can be afforded.
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*
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* @param sourceObject The card
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* @param availableMana The mana available for payments.
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* @param ability The ability to play it by.
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* @param game The game to check for.
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* @return Boolean, true if the card can be played by *any* of the available alternative costs, false otherwise.
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*/
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protected boolean canPlayCardByAlternateCost(Card sourceObject, ManaOptions availableMana, Ability ability, Game game) {
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protected boolean canPlayCardByAlternateCost(Card sourceObject, ManaOptions availableMana, Ability ability, Game game) {
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// TODO: Why is the "sourceObject instanceof Permanent" in there?
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if (sourceObject != null && !(sourceObject instanceof Permanent)) {
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if (sourceObject != null && !(sourceObject instanceof Permanent)) {
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Ability copyAbility; // for alternative cost and reduce tries
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Ability copyAbility; // for alternative cost and reduce tries
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for (Ability alternateSourceCostsAbility : sourceObject.getAbilities()) {
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for (Ability alternateSourceCostsAbility : sourceObject.getAbilities()) {
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@ -3668,9 +3694,26 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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}
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}
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// Add a copy of the dynamic cost for this ability if there is one.
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// E.g. from Kentaro, the Smiling Cat
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if (alternateSourceCosts instanceof AlternativeCostSourceAbility) {
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DynamicCost dynamicCost = ((AlternativeCostSourceAbility) alternateSourceCosts).getDynamicCost();
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if (dynamicCost != null) {
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Cost cost = dynamicCost.getCost(ability, game);
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// TODO: I don't know if this first if-check is needed, I don't think any of the dynamics values are alternative costs.
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if (cost instanceof AlternativeCost) {
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cost = ((AlternativeCost) cost).getCost();
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}
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if (cost instanceof ManaCost) {
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manaCosts.add((ManaCost) cost);
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}
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}
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}
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if (manaCosts.isEmpty()) {
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if (manaCosts.isEmpty()) {
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return true;
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return true;
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} else {
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} else {
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// TODO: Why is it returning true if availableMana == null, one would think it should return false
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if (availableMana == null) {
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if (availableMana == null) {
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return true;
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return true;
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}
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}
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@ -3678,6 +3721,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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// alternative cost reduce
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// alternative cost reduce
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copyAbility = ability.copy();
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copyAbility = ability.copy();
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copyAbility.getManaCostsToPay().clear();
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copyAbility.getManaCostsToPay().clear();
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// TODO: IDE warning:
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// Unchecked assignment: 'mage.abilities.costs.mana.ManaCosts' to
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// 'java.util.Collection<? extends mage.abilities.costs.mana.ManaCost>'.
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// Reason: 'manaCosts' has raw type, so result of copy is erased
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copyAbility.getManaCostsToPay().addAll(manaCosts.copy());
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copyAbility.getManaCostsToPay().addAll(manaCosts.copy());
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copyAbility.adjustCosts(game);
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copyAbility.adjustCosts(game);
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game.getContinuousEffects().costModification(copyAbility, game);
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game.getContinuousEffects().costModification(copyAbility, game);
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