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* Mystifying Maze - Fixed that it returns creature into play untapped (fixes #3746).
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1 changed files with 1 additions and 1 deletions
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@ -104,7 +104,7 @@ class MystifyingMazeEffect extends OneShotEffect {
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if (permanent != null && sourceObject != null) {
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if (permanent != null && sourceObject != null) {
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if (permanent.moveToExile(source.getSourceId(), sourceObject.getIdName(), source.getSourceId(), game)) {
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if (permanent.moveToExile(source.getSourceId(), sourceObject.getIdName(), source.getSourceId(), game)) {
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//create delayed triggered ability
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//create delayed triggered ability
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect();
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(true);
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effect.setText("At the beginning of the next end step, return it to the battlefield tapped under its owner's control");
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effect.setText("At the beginning of the next end step, return it to the battlefield tapped under its owner's control");
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
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