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Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
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5 changed files with 23 additions and 1 deletions
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@ -426,6 +426,9 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
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if (object != null) {
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Zone zone = game.getState().getZone(object.getId());
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if (zone != null) {
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if (object instanceof Card && ((Card) object).isFaceDown()) {
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revealFaceDownCard((Card) object, game);
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}
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getUseableActivatedAbilities(object, zone, game);
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if (useableAbilities != null && useableAbilities.size() > 0) {
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activateAbility(useableAbilities, game);
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@ -838,4 +841,6 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
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log.debug("Setting game priority to " + getId() + " [" + methodName + "]");
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game.getState().setPriorityPlayerId(getId());
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}
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}
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@ -93,6 +93,7 @@ public class TableController {
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match = GameFactory.getInstance().createMatch(options.getGameType(), options);
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if (userId != null) {
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User user = UserManager.getInstance().getUser(userId);
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// TODO: Handle if user == null
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controllerName = user.getName();
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}
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else {
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@ -186,7 +186,8 @@ public final class Constants {
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TARGET,
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PAY,
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DAMAGE,
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HEXPROOF
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HEXPROOF,
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REVEAL_FACE_DOWN
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}
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public enum Duration {
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@ -271,4 +271,10 @@ public interface Player extends MageItem, Copyable<Player> {
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void becomesActivePlayer();
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int getTurns();
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/**
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* asThough effect to reveal faceDown cards
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*
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*/
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void revealFaceDownCard(Card card, Game game);
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}
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@ -1629,4 +1629,13 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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}
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setStoredBookmark(-1);
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}
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@Override
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public void revealFaceDownCard(Card card, Game game) {
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if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.REVEAL_FACE_DOWN, game)) {
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Cards cards = new CardsImpl(card);
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this.revealCards(name, cards, game);
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}
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}
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}
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