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Added new restriction to second target
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commit
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1 changed files with 57 additions and 25 deletions
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@ -27,6 +27,8 @@
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*/
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*/
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package mage.cards.b;
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package mage.cards.b;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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@ -46,6 +48,7 @@ import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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@ -126,7 +129,24 @@ class BalduvianWarlordUnblockEffect extends OneShotEffect {
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// Choose new creature to block
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// Choose new creature to block
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if (permanent.isCreature()) {
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if (permanent.isCreature()) {
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TargetAttackingCreature target = new TargetAttackingCreature(1, 1, new FilterAttackingCreature(), true);
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// according to the following mail response from MTG Rules Management:
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// "if Player A attacks Players B and C, Player B's creatures cannot block creatures attacking Player C"
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// therefore we need to single out creatures attacking the target blocker's controller (disappointing, I know)
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List<Permanent> list = new ArrayList<>();
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for (CombatGroup combatGroup : game.getCombat().getGroups()) {
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if (combatGroup.getDefendingPlayerId().equals(permanent.getControllerId())) {
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for (UUID attackingCreatureId : combatGroup.getAttackers()) {
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Permanent targetsControllerAttacker = game.getPermanent(attackingCreatureId);
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list.add(targetsControllerAttacker);
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}
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}
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}
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Player targetsController = game.getPlayer(permanent.getControllerId());
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if (targetsController != null) {
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FilterAttackingCreature filter = new FilterAttackingCreature("creature attacking " + targetsController.getLogName());
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filter.add(new PermanentInListPredicate(list));
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TargetAttackingCreature target = new TargetAttackingCreature(1, 1, filter, true);
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if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
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if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
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while (!target.isChosen() && target.canChoose(controller.getId(), game) && controller.canRespond()) {
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while (!target.isChosen() && target.canChoose(controller.getId(), game) && controller.canRespond()) {
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controller.chooseTarget(outcome, target, source, game);
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controller.chooseTarget(outcome, target, source, game);
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@ -142,10 +162,7 @@ class BalduvianWarlordUnblockEffect extends OneShotEffect {
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// 7/15/2006 If an attacking creature has an ability that triggers “When this creature becomes blocked,”
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// 7/15/2006 If an attacking creature has an ability that triggers “When this creature becomes blocked,”
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// it triggers when a creature blocks it due to the Warlord’s ability only if it was unblocked at that point.
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// it triggers when a creature blocks it due to the Warlord’s ability only if it was unblocked at that point.
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boolean notYetBlocked = true;
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boolean notYetBlocked = chosenGroup.getBlockers().isEmpty();
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if (!chosenGroup.getBlockers().isEmpty()) {
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notYetBlocked = false;
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}
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chosenGroup.addBlocker(permanent.getId(), controller.getId(), game);
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chosenGroup.addBlocker(permanent.getId(), controller.getId(), game);
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if (notYetBlocked) {
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if (notYetBlocked) {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, chosenPermanent.getId(), null));
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, chosenPermanent.getId(), null));
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@ -153,9 +170,24 @@ class BalduvianWarlordUnblockEffect extends OneShotEffect {
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, chosenPermanent.getId(), permanent.getId(), permanent.getControllerId()));
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BLOCKER_DECLARED, chosenPermanent.getId(), permanent.getId(), permanent.getControllerId()));
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}
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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class PermanentInListPredicate implements Predicate<Permanent> {
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private final List<Permanent> permanents;
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public PermanentInListPredicate(List<Permanent> permanents) {
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this.permanents = permanents;
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}
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@Override
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public boolean apply(Permanent input, Game game) {
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return permanents.contains(input);
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}
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}
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