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[BBD] Khorvath's Fury - fixed game error on empty hand (possible fix of #7641)
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bca2711535
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4 changed files with 9 additions and 6 deletions
Mage.Sets/src/mage/cards
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@ -62,8 +62,8 @@ class DarkDealEffect extends OneShotEffect {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int cardsInHand = player.getHand().size();
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player.discard(cardsInHand, false, false, source, game);
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if (cardsInHand > 1) {
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player.discard(cardsInHand, false, false, source, game);
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cardsToDraw.put(playerId, cardsInHand - 1);
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}
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}
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@ -66,8 +66,10 @@ class ForgottenCreationEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int cardsInHand = controller.getHand().size();
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controller.discard(cardsInHand, false, false, source, game);
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controller.drawCards(cardsInHand, source, game);
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if (cardsInHand > 0) {
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controller.discard(cardsInHand, false, false, source, game);
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controller.drawCards(cardsInHand, source, game);
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}
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return true;
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}
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return false;
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@ -83,8 +83,8 @@ class IncendiaryCommandDrawEffect extends OneShotEffect {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int cardsInHand = player.getHand().size();
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player.discard(cardsInHand, false, false, source, game);
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if (cardsInHand > 0) {
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player.discard(cardsInHand, false, false, source, game);
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cardsToDraw.put(playerId, cardsInHand);
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}
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}
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@ -67,15 +67,16 @@ class KhorvathsFuryEffect extends OneShotEffect {
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for (Player player : choice.getFriends()) {
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if (player != null) {
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int cardsInHand = player.getHand().size();
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player.discard(cardsInHand, false, false, source, game);
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if (cardsInHand > 0) {
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player.discard(cardsInHand, false, false, source, game);
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cardsToDraw.put(player.getId(), cardsInHand);
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}
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}
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}
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for (Player player : choice.getFriends()) {
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if (player != null) {
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player.drawCards(cardsToDraw.get(player.getId()) + 1, source, game);
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// If a friend has zero cards in hand, that player discards nothing and draws one card. (2018-06-08)
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player.drawCards(cardsToDraw.getOrDefault(player.getId(), 0) + 1, source, game);
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}
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}
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for (Player player : choice.getFoes()) {
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