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Song of Blood (VIS)
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Mage.Sets/src/mage
158
Mage.Sets/src/mage/cards/s/SongOfBlood.java
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Mage.Sets/src/mage/cards/s/SongOfBlood.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.s;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author spjspj
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*/
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public class SongOfBlood extends CardImpl {
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public SongOfBlood(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{R}");
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// Put the top four cards of your library into your graveyard.
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// Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
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this.getSpellAbility().addEffect(new SongOfBloodEffect());
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}
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public SongOfBlood(final SongOfBlood card) {
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super(card);
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}
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@Override
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public SongOfBlood copy() {
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return new SongOfBlood(this);
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}
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}
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class SongOfBloodEffect extends OneShotEffect {
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public SongOfBloodEffect() {
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super(Outcome.LoseLife);
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this.staticText = "Put the top four cards of your library into your graveyard.";
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}
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public SongOfBloodEffect(final SongOfBloodEffect effect) {
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super(effect);
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}
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@Override
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public SongOfBloodEffect copy() {
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return new SongOfBloodEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Cards cardsToGraveyard = new CardsImpl();
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cardsToGraveyard.addAll(controller.getLibrary().getTopCards(game, 4));
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if (!cardsToGraveyard.isEmpty()) {
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Set<Card> movedCards = controller.moveCardsToGraveyardWithInfo(cardsToGraveyard.getCards(game), source, game, Zone.LIBRARY);
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Cards cardsMoved = new CardsImpl();
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cardsMoved.addAll(movedCards);
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int creatures = cardsMoved.count(new FilterCreatureCard(), game);
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if (creatures > 0) {
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// Setup a delayed trigger to give +X/+0 to any creature attacking this turn..
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DelayedTriggeredAbility delayedAbility = new SongOfBloodTriggeredAbility(creatures);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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}
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return true;
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}
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return false;
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}
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}
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class SongOfBloodTriggeredAbility extends DelayedTriggeredAbility {
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int booster;
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public SongOfBloodTriggeredAbility(int booster) {
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super(new BoostTargetEffect(booster, 0, Duration.EndOfTurn), Duration.EndOfTurn, false);
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this.booster = booster;
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}
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public SongOfBloodTriggeredAbility(SongOfBloodTriggeredAbility ability) {
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super(ability);
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this.booster = ability.booster;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.ATTACKER_DECLARED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent != null) {
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for (Effect effect : getEffects()) {
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effect.setTargetPointer(new FixedTarget(permanent, game));
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}
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return true;
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}
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return false;
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}
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@Override
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public SongOfBloodTriggeredAbility copy() {
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return new SongOfBloodTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "Whenever a creature attacks this turn, it gets +1/+0 (+" + booster + "/0) until end of turn for each creature card put into your graveyard this way.";
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}
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}
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@ -165,6 +165,7 @@ public class Visions extends ExpansionSet {
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cards.add(new SetCardInfo("Sisay's Ring", 154, Rarity.COMMON, mage.cards.s.SisaysRing.class));
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cards.add(new SetCardInfo("Snake Basket", 155, Rarity.RARE, mage.cards.s.SnakeBasket.class));
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cards.add(new SetCardInfo("Solfatara", 93, Rarity.COMMON, mage.cards.s.Solfatara.class));
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cards.add(new SetCardInfo("Song of Blood", 94, Rarity.COMMON, mage.cards.s.SongOfBlood.class));
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cards.add(new SetCardInfo("Spider Climb", 70, Rarity.COMMON, mage.cards.s.SpiderClimb.class));
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cards.add(new SetCardInfo("Spitting Drake", 95, Rarity.UNCOMMON, mage.cards.s.SpittingDrake.class));
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cards.add(new SetCardInfo("Squandered Resources", 137, Rarity.RARE, mage.cards.s.SquanderedResources.class));
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