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Update TymaretCallsTheDead.java
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a0888af73a
commit
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1 changed files with 6 additions and 8 deletions
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@ -8,10 +8,7 @@ import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.*;
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import mage.constants.SagaChapter;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.Predicates;
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@ -97,13 +94,13 @@ class TymaretCallsTheDeadFirstEffect extends OneShotEffect {
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}
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}
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millEffect.apply(game, source);
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millEffect.apply(game, source);
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if (player.getGraveyard().count(filter, game) == 0
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if (player.getGraveyard().count(filter, game) == 0
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|| !player.chooseUse(outcome, "Exile a creature or enchantment card from your graveyard?", source, game)) {
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|| !player.chooseUse(Outcome.Exile, "Exile a creature or enchantment card from your graveyard?", source, game)) {
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return true;
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return true;
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}
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}
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TargetCard target = new TargetCardInYourGraveyard(filter);
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TargetCard target = new TargetCardInYourGraveyard(filter);
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target.setNotTarget(true);
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target.setNotTarget(true);
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if (!player.choose(outcome, player.getGraveyard(), target, game)) {
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if (!player.choose(outcome, player.getGraveyard(), target, game)) {
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return false;
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return true;
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}
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}
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return player.moveCards(game.getCard(target.getFirstTarget()), Zone.EXILED, source, game)
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return player.moveCards(game.getCard(target.getFirstTarget()), Zone.EXILED, source, game)
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&& tokenEffect.apply(game, source);
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&& tokenEffect.apply(game, source);
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@ -139,6 +136,7 @@ class TymaretCallsTheDeadLastEffect extends OneShotEffect {
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return true;
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return true;
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}
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}
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player.gainLife(zombieCount, game, source);
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player.gainLife(zombieCount, game, source);
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return player.scry(zombieCount, source, game);
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player.scry(zombieCount, source, game);
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return true;
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}
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}
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}
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}
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