- Refactor AI attacking code to include Planeswalkers.

This commit is contained in:
jeffwadsworth 2021-01-08 14:41:00 -06:00
parent 15f2f15d4b
commit 4aa1e726c9

View file

@ -40,6 +40,8 @@ import java.io.File;
import java.util.*;
import java.util.concurrent.*;
import java.util.stream.Collectors;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
/**
* @author nantuko
@ -57,6 +59,8 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
protected Combat combat;
protected int currentScore;
protected SimulationNode2 root;
List<Permanent> attackersList = new ArrayList<>();
List<Permanent> attackersToCheck = new ArrayList<>();
private static final boolean AI_SUGGEST_BY_FILE_ENABLE = true; // old method to instruct AI to play cards (use cheat commands instead now)
private static final String AI_SUGGEST_BY_FILE_SOURCE = "config/ai.please.cast.this.txt";
@ -820,16 +824,14 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
Player attackingPlayer = game.getPlayer(activePlayerId);
// TODO: add attack of Planeswalker
// 1. check alpha strike first (all in attack to kill)
// check alpha strike first (all in attack to kill)
for (UUID defenderId : game.getOpponents(playerId)) {
Player defender = game.getPlayer(defenderId);
if (!defender.isInGame()) {
continue;
}
List<Permanent> attackersList = super.getAvailableAttackers(defenderId, game);
attackersList = super.getAvailableAttackers(defenderId, game);
if (attackersList.isEmpty()) {
continue;
}
@ -843,13 +845,13 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
}
}
// 2. check all other actions
// check all other actions
for (UUID defenderId : game.getOpponents(playerId)) {
Player defender = game.getPlayer(defenderId);
if (!defender.isInGame()) {
continue;
}
List<Permanent> attackersList = super.getAvailableAttackers(defenderId, game);
attackersList = super.getAvailableAttackers(defenderId, game);
if (attackersList.isEmpty()) {
continue;
}
@ -872,7 +874,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
safeToAttack = false;
}
// kill each other
// attacker and blocker have the same P/T, check their overall value
if (attacker.getToughness().getValue() == blocker.getPower().getValue()
&& attacker.getPower().getValue() == blocker.getToughness().getValue()) {
if (attackerValue > blockerValue
@ -894,22 +896,60 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
safeToAttack = true;
}
// attacker can ignore blocker
// attacker has flying and blocker has neither flying nor reach
if (attacker.getAbilities().containsKey(FlyingAbility.getInstance().getId())
&& !blocker.getAbilities().containsKey(FlyingAbility.getInstance().getId())
&& !blocker.getAbilities().containsKey(ReachAbility.getInstance().getId())) {
safeToAttack = true;
}
// if any check fails, move on to the next possible attacker
if (!safeToAttack) {
break;
}
}
// 0 damage
// 0 power, don't bother attacking
if (attacker.getPower().getValue() == 0) {
safeToAttack = false;
}
// add attacker to the next list of all attackers that can safely attack
if (safeToAttack) {
// undo has to be possible e.g. if not able to pay a attack fee (e.g. Ghostly Prison)
attackingPlayer.declareAttacker(attacker.getId(), defenderId, game, true);
attackersToCheck.add(attacker);
}
}
// now we have a list of all attackers that can safely attack:
// first check to see if any Planeswalkers can be killed
int totalPowerOfAttackers = 0;
int loyaltyCounters = 0;
for (Permanent planeswalker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_PLANESWALKER, defender.getId(), game)) {
if (planeswalker != null) {
loyaltyCounters = planeswalker.getCounters(game).getCount(CounterType.LOYALTY);
// verify the attackers can kill the planeswalker, otherwise attack the player
for (Permanent attacker : attackersToCheck) {
totalPowerOfAttackers += attacker.getPower().getValue();
}
if (totalPowerOfAttackers < loyaltyCounters) {
break;
}
// kill the Planeswalker
for (Permanent attacker : attackersToCheck) {
loyaltyCounters -= attacker.getPower().getValue();
attackingPlayer.declareAttacker(attacker.getId(), planeswalker.getId(), game, true);
if (loyaltyCounters <= 0) {
break;
}
}
}
}
// any remaining attackers go for the player
for (Permanent attackingPermanent : attackersToCheck) {
// if not already attacking a Planeswalker...
if (!attackingPermanent.isAttacking()) {
attackingPlayer.declareAttacker(attackingPermanent.getId(), defenderId, game, true);
}
}
}