spjspj - Implement Portcullis (STH)

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spjspj 2016-05-22 23:11:04 +10:00
parent 4a416c7fbb
commit 4aadc359c4

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package mage.sets.stronghold;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileForSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SetTargetPointer;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.CardUtil;
/**
*
* @author spjspj
*/
public class Portcullis extends CardImpl {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature");
public Portcullis(UUID ownerId) {
super(ownerId, 133, "Portcullis", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "STH";
// Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature.
String rule = "Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature";
TriggeredAbility ability = new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new PortcullisExileEffect(), filter, false, SetTargetPointer.PERMANENT, rule, true);
MoreThanXCreaturesOnBFCondition condition = new MoreThanXCreaturesOnBFCondition(2);
this.addAbility(new ConditionalTriggeredAbility(ability, condition, rule));
// Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Ability ability2 = new LeavesBattlefieldTriggeredAbility(new ReturnFromExileForSourceEffect(Zone.BATTLEFIELD), false);
this.addAbility(ability2);
}
public Portcullis(final Portcullis card) {
super(card);
}
@Override
public Portcullis copy() {
return new Portcullis(this);
}
}
class MoreThanXCreaturesOnBFCondition implements Condition {
protected final int value;
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures on field");
public MoreThanXCreaturesOnBFCondition(int value) {
this.value = value;
}
@Override
public final boolean apply(Game game, Ability source) {
PermanentsOnBattlefieldCount amount = new PermanentsOnBattlefieldCount(filter);
int count = amount.calculate(game, source, null);
return count > value;
}
}
class PortcullisExileEffect extends OneShotEffect {
public PortcullisExileEffect() {
super(Outcome.Neutral);
this.staticText = "Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature.";
}
public PortcullisExileEffect(final PortcullisExileEffect effect) {
super(effect);
}
@Override
public PortcullisExileEffect copy() {
return new PortcullisExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null && creature != null) {
Player controller = game.getPlayer(creature.getControllerId());
Zone currentZone = game.getState().getZone(creature.getId());
if (currentZone.equals(Zone.BATTLEFIELD)) {
controller.moveCardsToExile(creature, source, game, true, CardUtil.getCardExileZoneId(game, source), permanent.getIdName());
}
}
return false;
}
}