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[MID] updated Teferi, Who Slows the Sunset emblem
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parent
aec68ac9d5
commit
4ab41a5b12
7 changed files with 120 additions and 38 deletions
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@ -3714,6 +3714,16 @@ public class TestPlayer implements Player {
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return computerPlayer.canPlayCardsFromGraveyard();
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}
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@Override
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public void setDrawsOnOpponentsTurn(boolean drawsOnOpponentsTurn) {
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computerPlayer.setDrawsOnOpponentsTurn(drawsOnOpponentsTurn);
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}
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@Override
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public boolean isDrawsOnOpponentsTurn() {
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return computerPlayer.isDrawsOnOpponentsTurn();
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}
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@Override
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public void setPayManaMode(boolean payManaMode) {
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computerPlayer.setPayManaMode(payManaMode);
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@ -236,6 +236,16 @@ public class PlayerStub implements Player {
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return false;
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}
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@Override
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public void setDrawsOnOpponentsTurn(boolean drawsOnOpponentsTurn) {
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}
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@Override
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public boolean isDrawsOnOpponentsTurn() {
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return false;
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}
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@Override
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public List<AlternativeSourceCosts> getAlternativeSourceCosts() {
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return null;
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@ -317,6 +317,12 @@ public final class StaticFilters {
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FILTER_CONTROLLED_A_PERMANENT.setLockedFilter(true);
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}
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public static final FilterControlledPermanent FILTER_CONTROLLED_PERMANENTS = new FilterControlledPermanent("permanents you control");
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static {
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FILTER_CONTROLLED_PERMANENTS.setLockedFilter(true);
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}
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public static final FilterControlledPermanent FILTER_CONTROLLED_PERMANENT_SHORT_TEXT = new FilterControlledPermanent("permanent");
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static {
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@ -1,19 +1,49 @@
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package mage.game.command.emblems;
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import mage.abilities.common.BeginningOfDrawTriggeredAbility;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continuous.UntapAllDuringEachOtherPlayersUntapStepEffect;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.command.Emblem;
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import mage.players.Player;
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public class TeferiWhoSlowsTheSunsetEmblem extends Emblem {
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// You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
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public TeferiWhoSlowsTheSunsetEmblem() {
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this.setName("Emblem Teferi");
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this.getAbilities().add(new SimpleStaticAbility(Zone.COMMAND, new UntapAllDuringEachOtherPlayersUntapStepEffect(new FilterControlledPermanent("permanents you control"))));
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this.getAbilities().add(new BeginningOfDrawTriggeredAbility(Zone.COMMAND, new DrawCardSourceControllerEffect(1), TargetController.OPPONENT, false));
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this.getAbilities().add(new SimpleStaticAbility(
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Zone.COMMAND, new UntapAllDuringEachOtherPlayersUntapStepEffect(StaticFilters.FILTER_CONTROLLED_PERMANENTS)
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));
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this.getAbilities().add(new SimpleStaticAbility(new TeferiWhoSlowsTheSunsetEmblemEffect()));
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}
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}
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class TeferiWhoSlowsTheSunsetEmblemEffect extends ContinuousEffectImpl {
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TeferiWhoSlowsTheSunsetEmblemEffect() {
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super(Duration.EndOfGame, Layer.RulesEffects, SubLayer.NA, Outcome.Benefit);
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staticText = "you draw a card during each opponent's draw step";
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}
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private TeferiWhoSlowsTheSunsetEmblemEffect(final TeferiWhoSlowsTheSunsetEmblemEffect effect) {
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super(effect);
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}
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@Override
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public TeferiWhoSlowsTheSunsetEmblemEffect copy() {
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return new TeferiWhoSlowsTheSunsetEmblemEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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player.setDrawsOnOpponentsTurn(true);
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return true;
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}
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}
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@ -29,6 +29,14 @@ public class DrawStep extends Step {
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//20091005 - 504.1/703.4c
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activePlayer.drawCards(1, null, game);
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game.applyEffects();
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for (UUID playerId : game.getState().getPlayersInRange(activePlayerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null
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&& player.isDrawsOnOpponentsTurn()
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&& player.hasOpponent(activePlayerId, game)) {
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player.drawCards(1, null, game);
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}
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}
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super.beginStep(game, activePlayerId);
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}
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@ -178,6 +178,10 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean canPlayCardsFromGraveyard();
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void setDrawsOnOpponentsTurn(boolean drawsOnOpponentsTurn);
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boolean isDrawsOnOpponentsTurn();
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/**
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* Returns alternative casting costs a player can cast spells for
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*
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@ -138,6 +138,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean canPayLifeCost = true;
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protected boolean loseByZeroOrLessLife = true;
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protected boolean canPlayCardsFromGraveyard = true;
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protected boolean drawsOnOpponentsTurn = false;
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protected FilterPermanent sacrificeCostFilter;
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@ -239,6 +240,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.canLoseLife = player.canLoseLife;
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this.loseByZeroOrLessLife = player.loseByZeroOrLessLife;
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this.canPlayCardsFromGraveyard = player.canPlayCardsFromGraveyard;
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this.drawsOnOpponentsTurn = player.drawsOnOpponentsTurn;
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this.attachments.addAll(player.attachments);
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@ -347,6 +349,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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? player.getSacrificeCostFilter().copy() : null;
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this.loseByZeroOrLessLife = player.canLoseByZeroOrLessLife();
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this.canPlayCardsFromGraveyard = player.canPlayCardsFromGraveyard();
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this.drawsOnOpponentsTurn = player.isDrawsOnOpponentsTurn();
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this.alternativeSourceCosts.clear();
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this.alternativeSourceCosts.addAll(player.getAlternativeSourceCosts());
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@ -470,6 +473,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.sacrificeCostFilter = null;
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this.loseByZeroOrLessLife = true;
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this.canPlayCardsFromGraveyard = false;
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this.drawsOnOpponentsTurn = false;
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this.topCardRevealed = false;
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this.alternativeSourceCosts.clear();
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this.clearCastSourceIdManaCosts();
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@ -4335,6 +4339,16 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.canPlayCardsFromGraveyard = playCardsFromGraveyard;
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}
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@Override
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public void setDrawsOnOpponentsTurn(boolean drawsOnOpponentsTurn) {
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this.drawsOnOpponentsTurn = drawsOnOpponentsTurn;
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}
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@Override
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public boolean isDrawsOnOpponentsTurn() {
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return drawsOnOpponentsTurn;
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}
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@Override
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public boolean autoLoseGame() {
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return false;
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