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Create HunterSliver.java
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Mage.Sets/src/mage/sets/legions/HunterSliver.java
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Mage.Sets/src/mage/sets/legions/HunterSliver.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.legions;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.continious.GainAbilityAllEffect;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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/**
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*
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* @author cbt33
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*/
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public class HunterSliver extends CardImpl<HunterSliver> {
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public HunterSliver(UUID ownerId) {
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super(ownerId, 102, "Hunter Sliver", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.expansionSetCode = "LGN";
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this.subtype.add("Sliver");
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this.color.setRed(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// All Sliver creatures have provoke.
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Ability ability = new AttacksTriggeredAbility(new ProvokeEffect(), true, "may have target creature untap and block if able");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(ability, Duration.WhileOnBattlefield, new FilterCreaturePermanent("Sliver", "Sliver creatures"))));
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}
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public HunterSliver(final HunterSliver card) {
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super(card);
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}
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@Override
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public HunterSliver copy() {
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return new HunterSliver(this);
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}
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}
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class ProvokeEffect extends RequirementEffect<ProvokeEffect> {
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public ProvokeEffect() {
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this(Duration.EndOfTurn);
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}
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public ProvokeEffect(Duration duration) {
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super(duration);
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staticText = "Target creature untaps and blocks {this} this turn if able";
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}
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public ProvokeEffect(final ProvokeEffect effect) {
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super(effect);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getFirstTarget())) {
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Permanent blocker = game.getPermanent(source.getFirstTarget());
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if (blocker != null && blocker.isTapped()){
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blocker.untap(game);
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if (blocker.canBlock(source.getSourceId(), game)) {
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return false;
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}
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@Override
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public boolean mustBlock(Game game) {
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return true;
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}
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@Override
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public UUID mustBlockAttacker(Ability source, Game game) {
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return source.getSourceId();
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}
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@Override
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public ProvokeEffect copy() {
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return new ProvokeEffect(this);
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}
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}
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