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Fixing saga implementation
Related to #4875, still need to rework how the SBA removes the saga with respect to the final trigger
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parent
1583c3af08
commit
4ac6e7d86c
3 changed files with 72 additions and 59 deletions
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@ -32,7 +32,6 @@ import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.SagaChapter;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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@ -47,17 +46,17 @@ import mage.game.stack.StackObject;
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*
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* @author LevelX2
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*/
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public class SagaAbility extends TriggeredAbilityImpl {
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public class SagaAbility extends SimpleStaticAbility {
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private SagaChapter maxChapter;
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public SagaAbility(Card card, SagaChapter maxChapter) {
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super(Zone.ALL, new AddCountersSourceEffect(CounterType.LORE.createInstance()), false);
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this.usesStack = false;
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super(Zone.ALL, new AddCountersSourceEffect(CounterType.LORE.createInstance()));
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this.maxChapter = maxChapter;
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this.setRuleVisible(false);
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((CardImpl) card).addAbility(new SagaAddCounterAbility(maxChapter));
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Ability ability = new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LORE.createInstance()));
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ability.setRuleVisible(false);
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card.addAbility(ability);
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}
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public SagaAbility(final SagaAbility ability) {
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@ -65,28 +64,13 @@ public class SagaAbility extends TriggeredAbilityImpl {
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this.maxChapter = ability.maxChapter;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getTargetId().equals(getSourceId());
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}
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@Override
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public String getRule() {
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return "When {this} enters the battlefield, " + super.getRule();
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}
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public Ability addChapterEffect(Card card, SagaChapter chapter, Effect effect) {
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return addChapterEffect(card, chapter, chapter, effect);
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}
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public Ability addChapterEffect(Card card, SagaChapter fromChapter, SagaChapter toChapter, Effect effect) {
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ChapterTriggeredAbility ability = new ChapterTriggeredAbility(effect, fromChapter, toChapter);
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((CardImpl) card).addAbility(ability);
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card.addAbility(ability);
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if (maxChapter == null || toChapter.getNumber() > maxChapter.getNumber()) {
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maxChapter = toChapter;
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}
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@ -97,6 +81,11 @@ public class SagaAbility extends TriggeredAbilityImpl {
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return maxChapter;
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}
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@Override
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public String getRule() {
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return "<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after " + maxChapter.toString() + ".)</i> ";
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}
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@Override
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public SagaAbility copy() {
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return new SagaAbility(this);
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@ -179,39 +168,39 @@ class ChapterTriggeredAbility extends TriggeredAbilityImpl {
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}
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}
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class SagaAddCounterAbility extends TriggeredAbilityImpl {
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SagaChapter maxChapter;
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SagaAddCounterAbility(SagaChapter maxChapter) {
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super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.LORE.createInstance()), false);
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this.usesStack = false;
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this.maxChapter = maxChapter;
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}
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SagaAddCounterAbility(final SagaAddCounterAbility ability) {
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super(ability);
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this.maxChapter = ability.maxChapter;
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}
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@Override
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public SagaAddCounterAbility copy() {
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return new SagaAddCounterAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.PRECOMBAT_MAIN_PHASE_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getPlayerId().equals(this.controllerId);
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}
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@Override
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public String getRule() {
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return "<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after " + maxChapter.toString() + ".)</i> ";
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}
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}
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//class SagaAddCounterAbility extends TriggeredAbilityImpl {
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//
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// SagaChapter maxChapter;
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//
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// SagaAddCounterAbility(SagaChapter maxChapter) {
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// super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.LORE.createInstance()), false);
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// this.usesStack = false;
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// this.maxChapter = maxChapter;
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// }
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//
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// SagaAddCounterAbility(final SagaAddCounterAbility ability) {
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// super(ability);
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// this.maxChapter = ability.maxChapter;
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// }
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//
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// @Override
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// public SagaAddCounterAbility copy() {
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// return new SagaAddCounterAbility(this);
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// }
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//
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// @Override
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// public boolean checkEventType(GameEvent event, Game game) {
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// return event.getType() == EventType.PRECOMBAT_MAIN_PHASE_PRE;
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// }
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//
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// @Override
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// public boolean checkTrigger(GameEvent event, Game game) {
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// return event.getPlayerId().equals(this.controllerId);
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// }
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//
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// @Override
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// public String getRule() {
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// return "<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after " + maxChapter.toString() + ".)</i> ";
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// }
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//
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//}
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@ -157,6 +157,8 @@ public interface Card extends MageObject {
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Counters getCounters(GameState state);
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void addAbility(Ability ability);
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boolean addCounters(Counter counter, Ability source, Game game);
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boolean addCounters(Counter counter, Ability source, Game game, List<UUID> appliedEffects);
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@ -25,11 +25,17 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.turn;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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/**
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*
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@ -37,6 +43,12 @@ import mage.game.events.GameEvent.EventType;
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*/
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public class PreCombatMainStep extends Step {
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private static final FilterPermanent filter = new FilterPermanent("Saga");
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static {
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filter.add(new SubtypePredicate(SubType.SAGA));
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}
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public PreCombatMainStep() {
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super(PhaseStep.PRECOMBAT_MAIN, true);
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this.stepEvent = EventType.PRECOMBAT_MAIN_STEP;
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@ -48,6 +60,16 @@ public class PreCombatMainStep extends Step {
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super(step);
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}
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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for (Permanent saga : game.getBattlefield().getAllActivePermanents(filter, activePlayerId, game)) {
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if (saga != null) {
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saga.addCounters(CounterType.LORE.createInstance(), null, game);
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}
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}
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}
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@Override
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public PreCombatMainStep copy() {
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return new PreCombatMainStep(this);
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