* Cheat engine: added command to activate opponent's playable ability

* AI can't activate or play some things, but you can instruct it to do that;
 * insert special command in init.txt to enable it: [@activate opponent ability]
 * use cheat button to activate that command;
 * you will see all playable abilities for your opponent;
 * select any ability to activate (it will be activated by opponent);
 * maybe buggy as all other cheat engine commands;
This commit is contained in:
Oleg Agafonov 2020-01-29 07:44:48 +04:00
parent c767d19534
commit 4ac88ad289

View file

@ -1,15 +1,8 @@
package mage.server.util;
import java.io.File;
import java.lang.reflect.Constructor;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.TimeUnit;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.cards.Card;
@ -30,6 +23,16 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.RandomUtil;
import java.io.File;
import java.lang.reflect.Constructor;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.TimeUnit;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
/**
* @author JayDi85
*/
@ -43,25 +46,28 @@ public final class SystemUtil {
private static final String INIT_FILE_PATH = "config" + File.separator + "init.txt";
private static final org.apache.log4j.Logger logger = org.apache.log4j.Logger.getLogger(SystemUtil.class);
private static final String COMMAND_MANA_ADD = "@mana add";
private static final String COMMAND_LANDS_ADD = "@lands add";
private static final String COMMAND_RUN_CUSTOM_CODE = "@run custom code";
private static final String COMMAND_CLEAR_BATTLEFIELD = "@clear battlefield";
// transform special group names from init.txt to special commands in choose dialog:
// [@mana add] -> MANA ADD
private static final String COMMAND_MANA_ADD = "@mana add"; // TODO: not implemented
private static final String COMMAND_LANDS_ADD = "@lands add"; // TODO: not implemented
private static final String COMMAND_RUN_CUSTOM_CODE = "@run custom code"; // TODO: not implemented
private static final String COMMAND_SHOW_OPPONENT_HAND = "@show opponent hand";
private static final String COMMAND_SHOW_OPPONENT_LIBRARY = "@show opponent library";
private static final String COMMAND_SHOW_MY_HAND = "@show my hand";
private static final String COMMAND_SHOW_MY_LIBRARY = "@show my library";
private static final String COMMAND_ACTIVATE_OPPONENT_ABILITY = "@activate opponent ability";
private static final Map<String, String> supportedCommands = new HashMap<>();
static {
// special commands names in choose dialog
supportedCommands.put(COMMAND_MANA_ADD, "MANA ADD");
supportedCommands.put(COMMAND_LANDS_ADD, "LANDS ADD");
supportedCommands.put(COMMAND_RUN_CUSTOM_CODE, "RUN CUSTOM CODE");
supportedCommands.put(COMMAND_CLEAR_BATTLEFIELD, "CLAR BATTLEFIELD");
supportedCommands.put(COMMAND_SHOW_OPPONENT_HAND, "SHOW OPPONENT HAND");
supportedCommands.put(COMMAND_SHOW_OPPONENT_LIBRARY, "SHOW OPPONENT LIBRARY");
supportedCommands.put(COMMAND_SHOW_MY_HAND, "SHOW MY HAND");
supportedCommands.put(COMMAND_SHOW_MY_LIBRARY, "SHOW MY LIBRARY");
supportedCommands.put(COMMAND_ACTIVATE_OPPONENT_ABILITY, "ACTIVATE OPPONENT ABILITY");
}
private static final Pattern patternGroup = Pattern.compile("\\[(.+)\\]"); // [test new card]
@ -392,6 +398,54 @@ public final class SystemUtil {
game.informPlayer(feedbackPlayer, info);
}
break;
case COMMAND_ACTIVATE_OPPONENT_ABILITY:
// WARNING, maybe very bugged if called in wrong priority
// uses choose triggered ability dialog to select it
if (feedbackPlayer != null) {
UUID savedPriorityPlayer = null;
if (game.getActivePlayerId() != opponent.getId()) {
savedPriorityPlayer = game.getActivePlayerId();
}
// change active player to find and play selected abilities (it's danger and buggy code)
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(opponent.getId());
game.firePriorityEvent(opponent.getId());
}
List<Ability> abilities = opponent.getPlayable(game, true);
Map<String, String> choices = new HashMap<>();
abilities.forEach(ability -> {
MageObject object = ability.getSourceObject(game);
choices.put(ability.getId().toString(), object.getName() + ": " + ability.toString());
});
// TODO: set priority for us?
Choice choice = new ChoiceImpl();
choice.setMessage("Choose playable ability to active by opponent " + opponent.getName());
choice.setKeyChoices(choices);
if (feedbackPlayer.choose(Outcome.Detriment, choice, game) && choice.getChoiceKey() != null) {
String needId = choice.getChoiceKey();
Optional<Ability> ability = abilities.stream().filter(a -> a.getId().toString().equals(needId)).findFirst();
if (ability.isPresent()) {
// TODO: set priority for player?
ActivatedAbility activatedAbility = (ActivatedAbility) ability.get();
game.informPlayers(feedbackPlayer.getLogName() + " as another player " + opponent.getLogName()
+ " trying to force an activate ability: " + activatedAbility.getGameLogMessage(game));
if (opponent.activateAbility(activatedAbility, game)) {
game.informPlayers("Force to activate ability: DONE");
} else {
game.informPlayers("Force to activate ability: FAIL");
}
}
}
// restore original priority player
if (savedPriorityPlayer != null) {
game.getState().setPriorityPlayerId(savedPriorityPlayer);
game.firePriorityEvent(savedPriorityPlayer);
}
}
break;
}
return;
@ -438,8 +492,8 @@ public final class SystemUtil {
// Steps: 1) Remove the last plane and set its effects to discarded
for (CommandObject cobject : game.getState().getCommand()) {
if (cobject instanceof Plane) {
if (((Plane) cobject).getAbilities() != null) {
for (Ability ability : ((Plane) cobject).getAbilities()) {
if (cobject.getAbilities() != null) {
for (Ability ability : cobject.getAbilities()) {
for (Effect effect : ability.getEffects()) {
if (effect instanceof ContinuousEffect) {
((ContinuousEffect) effect).discard();
@ -447,7 +501,7 @@ public final class SystemUtil {
}
}
}
game.getState().removeTriggersOfSourceId(((Plane) cobject).getId());
game.getState().removeTriggersOfSourceId(cobject.getId());
game.getState().getCommand().remove(cobject);
break;
}