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* Fixed a problem with card movement that prevented Tiny Leaders go to command zone at game start.
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4c91440f5e
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4ad3ef4e68
2 changed files with 9 additions and 2 deletions
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@ -453,6 +453,9 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
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} else if (game.getPlayer(ownerId).getSideboard().contains(this.getId())) {
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game.getPlayer(ownerId).getSideboard().remove(this.getId());
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removed = true;
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} else if (game.getPhase() == null) {
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// E.g. Commander of commander game
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removed = true;
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}
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break;
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case BATTLEFIELD: // for sacrificing permanents or putting to library
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@ -465,7 +468,9 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
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break;
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}
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if (removed) {
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game.rememberLKI(lkiObject != null ? lkiObject.getId() : objectId, fromZone, lkiObject != null ? lkiObject : this);
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if (!fromZone.equals(Zone.OUTSIDE)) {
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game.rememberLKI(lkiObject != null ? lkiObject.getId() : objectId, fromZone, lkiObject != null ? lkiObject : this);
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}
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} else {
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logger.warn("Couldn't find card in fromZone, card=" + getIdName() + ", fromZone=" + fromZone);
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}
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@ -59,7 +59,9 @@ public class ZonesHandler {
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}
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for (ZoneChangeInfo zoneChangeInfo : zoneChangeInfos) {
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placeInDestinationZone(zoneChangeInfo, game);
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game.addSimultaneousEvent(zoneChangeInfo.event);
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if (game.getPhase() != null) { // moving cards to zones before game started does not need events
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game.addSimultaneousEvent(zoneChangeInfo.event);
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}
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}
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return zoneChangeInfos;
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}
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