* Zameck Guildmage - Fixed that the first ability could be activated in all zones instead of only on the battlefield.

This commit is contained in:
LevelX2 2015-11-01 09:18:36 +01:00
parent df04cc7229
commit 4af5368fc2

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@ -64,7 +64,7 @@ public class ZameckGuildmage extends CardImpl {
this.toughness = new MageInt(2);
// {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
this.addAbility(new SimpleActivatedAbility(Zone.ALL, new ZameckGuildmageEntersBattlefieldEffect(), new ManaCostsImpl("{G}{U}")));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZameckGuildmageEntersBattlefieldEffect(), new ManaCostsImpl("{G}{U}")));
// {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new ManaCostsImpl("{G}{U}"));