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- removed test code
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@ -1622,8 +1622,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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// workaround to find all abilities first and filter it for one object
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List<ActivatedAbility> allPlayable = getPlayable(game, true, zone, false);
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System.out.println("PlayerImpl : (getPlayableActivatedAbilities) " + allPlayable);
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System.out.println("PlayerImpl : (getPlayableActivatedAbilities) If last line is empty, then nothing returned. If not, useable should have something in it! ");
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for (ActivatedAbility ability : allPlayable) {
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if (needIds.contains(ability.getSourceId())) {
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useable.putIfAbsent(ability.getId(), ability);
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