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Implemented Spiritual Asylum
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1 changed files with 16 additions and 2 deletions
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@ -37,8 +37,12 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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/**
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/**
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*
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*
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@ -46,12 +50,22 @@ import mage.filter.common.FilterCreaturePermanent;
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*/
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*/
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public class SpiritualAsylum extends CardImpl {
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public class SpiritualAsylum extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent("Creatures and lands you control");
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static {
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filter.add(Predicates.or(
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new CardTypePredicate(CardType.CREATURE),
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new CardTypePredicate(CardType.LAND)
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));
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filter.add(new ControllerPredicate(TargetController.YOU));
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}
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public SpiritualAsylum(UUID ownerId, CardSetInfo setInfo) {
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public SpiritualAsylum(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
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// Creatures and lands you control have shroud.
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// Creatures and lands you control have shroud.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(ShroudAbility.getInstance(),
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(ShroudAbility.getInstance(),
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Duration.WhileOnBattlefield, new FilterCreaturePermanent())));
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Duration.WhileOnBattlefield, filter)));
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// When a creature you control attacks, sacrifice Spiritual Asylum.
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// When a creature you control attacks, sacrifice Spiritual Asylum.
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AttacksCreatureYouControlTriggeredAbility ability = new AttacksCreatureYouControlTriggeredAbility(new SacrificeSourceEffect());
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AttacksCreatureYouControlTriggeredAbility ability = new AttacksCreatureYouControlTriggeredAbility(new SacrificeSourceEffect());
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