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Changed generic counter to CounterType.DOOM
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1 changed files with 2 additions and 2 deletions
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@ -42,7 +42,7 @@ import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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@ -113,7 +113,7 @@ class BaronVonCountPutCounterEffect extends OneShotEffect {
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// but it can still be proliferated to put an additional doom counter on itself (the new counters can be removed and aren't placed on the "numbers" - i.e. they don't influence the card's
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// functionality in any direct way). To simplify things, I merely put a do-nothing Doom counter on Baron that can be proliferated, etc., in addition to the value that tracks the
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// the placement of the functional "counter". This only has fringe incorrect interactions with a few cards like Thief of Blood which now gets an extra counter from Baron.
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new AddCountersSourceEffect(new Counter("doom")).apply(game, source);
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new AddCountersSourceEffect(CounterType.DOOM.createInstance()).apply(game, source);
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}
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return true;
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}
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