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Fixed Grips of Chaos test failing randomly, and added explanation
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1 changed files with 12 additions and 14 deletions
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@ -13,11 +13,11 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class GripOfChaosTest extends CardTestPlayerBase {
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public class GripOfChaosTest extends CardTestPlayerBase {
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/**
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/**
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* From #6344 I just had a game where we had an interaction between Grip of
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* Reported bug: https://github.com/magefree/mage/issues/6344
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* Chaos, Felidar Guardian, and Panharmonicon in which the cloned Felidar
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* I just had a game where we had an interaction between Grip of Chaos, Felidar Guardian, and Panharmonicon.
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* trigger fizzled with valid targets on field because Grip retargeted that
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* The cloned Felidar trigger fizzled with valid targets on field because Grip retargeted that
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* trigger onto Felidar itself, which isn't a valid target. Grip of Chaos
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* trigger onto Felidar itself, which isn't a valid target.
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* specifically states it only chooses from valid targets when retargeting,
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* Grip of Chaos specifically states it only chooses from valid targets when retargeting,
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* so this is a bug somewhere in that interaction, though whether it only
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* so this is a bug somewhere in that interaction, though whether it only
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* happens with cloned triggers or if there's a bad interaction between Grip
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* happens with cloned triggers or if there's a bad interaction between Grip
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* and Felidar itself isn't clear.
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* and Felidar itself isn't clear.
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@ -39,17 +39,15 @@ public class GripOfChaosTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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setStrictChooseMode(true);
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// NOTE: Cannot use setStrictChoiseMode(true) with current test setup.
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// When both ETB triggers target the same permanent because of Grip of Chaos the second (bottom-most)
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// Ability will fizzle.
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// This will cause random errors since setStrictChoiseMode(true) will require the player to make an explicit choice
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// About whether or not to apply the effect of the ETB trigger.
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// HOWEVER, when the second ETB fizzles, the "setChoice(playerA, "Yes")" will error out since it was a choice that did not get used.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Felidar Guardian");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Felidar Guardian");
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setChoice(playerA, "When "); // Select order of Felidar trigger
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setChoice(playerB, "Whenever "); // Select order of Grip of Chaos trigger
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setChoice(playerA, true); // use for the original trigger of Felidar Guardian
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setChoice(playerA, true); // use for the copied trigger of Felidar Guardian
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addTarget(playerA, "Forest");
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addTarget(playerA, "Forest");
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addTarget(playerA, "Mountain");
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addTarget(playerA, "Mountain");
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@ -73,7 +71,7 @@ public class GripOfChaosTest extends CardTestPlayerBase {
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}
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}
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/**
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/**
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* Maybe also good situation to create an test for 9/20/2016 Panharmonicon
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* TODO: Maybe also good situation to create an test for 9/20/2016 Panharmonicon
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*
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*
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* In some cases involving linked abilities, an ability requires information
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* In some cases involving linked abilities, an ability requires information
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* about “the exiled card.” When this happens, the ability gets multiple
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* about “the exiled card.” When this happens, the ability gets multiple
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