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Implemented Bronzehide Lion
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185
Mage.Sets/src/mage/cards/b/BronzehideLion.java
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185
Mage.Sets/src/mage/cards/b/BronzehideLion.java
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package mage.cards.b;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.ArrayList;
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import java.util.UUID;
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/**
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* @author LevelX2, TheElk801
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*/
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public final class BronzehideLion extends CardImpl {
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public BronzehideLion(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{W}");
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this.subtype.add(SubType.CAT);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// {G}{W}: Bronzehide Lion gains indestructible until end of turn.
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this.addAbility(new SimpleActivatedAbility(new GainAbilitySourceEffect(
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IndestructibleAbility.getInstance(), Duration.EndOfTurn
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), new ManaCostsImpl("{G}{W}")));
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// When Bronzehide Lion dies, return it to the battlefield.
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// It's an Aura enchantment with enchant creature you control and
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// "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
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this.addAbility(new DiesTriggeredAbility(new BronzehideLionReturnEffect()));
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}
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private BronzehideLion(final BronzehideLion card) {
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super(card);
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}
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@Override
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public BronzehideLion copy() {
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return new BronzehideLion(this);
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}
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}
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class BronzehideLionReturnEffect extends OneShotEffect {
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BronzehideLionReturnEffect() {
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super(Outcome.PutCardInPlay);
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this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control " +
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"and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities.";
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}
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private BronzehideLionReturnEffect(final BronzehideLionReturnEffect effect) {
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super(effect);
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}
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@Override
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public BronzehideLionReturnEffect copy() {
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return new BronzehideLionReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null || !(game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD)) {
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return false;
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}
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Card card = game.getCard(source.getSourceId());
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if (card == null) {
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return false;
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}
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TargetPermanent target = new TargetControlledCreaturePermanent();
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target.setNotTarget(true);
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if (controller.choose(outcome, target, source.getSourceId(), game)
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&& game.getPermanent(target.getFirstTarget()) != null) {
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game.getState().setValue("attachTo:" + source.getSourceId(), target.getFirstTarget());
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}
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game.addEffect(new BronzehideLionContinuousEffect(game.getState().getZoneChangeCounter(source.getSourceId()) + 1), source);
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controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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Permanent aura = game.getPermanent(card.getId());
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Permanent creature = game.getPermanent(target.getFirstTarget());
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if (aura == null || creature == null) {
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return true;
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}
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creature.addAttachment(aura.getId(), game);
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return true;
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}
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}
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class BronzehideLionContinuousEffect extends ContinuousEffectImpl {
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private int zoneChangeCounter;
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private final Ability activatedAbility = new SimpleActivatedAbility(new GainAbilityAttachedEffect(
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IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.EndOfTurn
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), new ManaCostsImpl("{G}{W}"));
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BronzehideLionContinuousEffect(int zoneChangeCounter) {
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super(Duration.Custom, Outcome.Neutral);
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this.zoneChangeCounter = zoneChangeCounter;
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dependencyTypes.add(DependencyType.AuraAddingRemoving);
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}
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private BronzehideLionContinuousEffect(final BronzehideLionContinuousEffect ability) {
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super(ability);
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this.zoneChangeCounter = ability.zoneChangeCounter;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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if (game.getState().getZoneChangeCounter(source.getSourceId()) > zoneChangeCounter) {
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discard();
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}
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MageObject sourceObject = game.getPermanent(source.getSourceId());
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if (sourceObject == null) {
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sourceObject = game.getPermanentEntering(source.getSourceId());
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}
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if (sourceObject == null) {
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return false;
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}
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if (!(sourceObject instanceof Permanent)) {
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return true;
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}
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Permanent lion = (Permanent) sourceObject;
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switch (layer) {
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case TypeChangingEffects_4:
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lion.getCardType().clear();
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lion.addCardType(CardType.ENCHANTMENT);
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lion.getSubtype(game).clear();
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lion.getSubtype(game).add(SubType.AURA);
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break;
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case AbilityAddingRemovingEffects_6:
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ArrayList<Ability> toRemove = new ArrayList<>();
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for (Ability ability : lion.getAbilities(game)) {
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if (!lion.getSpellAbility().equals(ability)) {
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toRemove.add(ability);
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}
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}
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lion.getAbilities(game).removeAll(toRemove);
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lion.getSpellAbility().getTargets().clear();
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lion.getSpellAbility().getEffects().clear();
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TargetPermanent auraTarget = new TargetControlledCreaturePermanent();
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lion.getSpellAbility().addTarget(auraTarget);
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lion.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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lion.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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// add the activated ability
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lion.addAbility(activatedAbility);
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}
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return true;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.TypeChangingEffects_4 || layer == Layer.AbilityAddingRemovingEffects_6;
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}
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@Override
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public BronzehideLionContinuousEffect copy() {
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return new BronzehideLionContinuousEffect(this);
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}
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}
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@ -51,6 +51,7 @@ public final class TherosBeyondDeath extends ExpansionSet {
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cards.add(new SetCardInfo("Blood Aspirant", 128, Rarity.UNCOMMON, mage.cards.b.BloodAspirant.class));
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cards.add(new SetCardInfo("Blood Aspirant", 128, Rarity.UNCOMMON, mage.cards.b.BloodAspirant.class));
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cards.add(new SetCardInfo("Brine Giant", 44, Rarity.COMMON, mage.cards.b.BrineGiant.class));
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cards.add(new SetCardInfo("Brine Giant", 44, Rarity.COMMON, mage.cards.b.BrineGiant.class));
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cards.add(new SetCardInfo("Bronze Sword", 232, Rarity.COMMON, mage.cards.b.BronzeSword.class));
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cards.add(new SetCardInfo("Bronze Sword", 232, Rarity.COMMON, mage.cards.b.BronzeSword.class));
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cards.add(new SetCardInfo("Bronzehide Lion", 210, Rarity.RARE, mage.cards.b.BronzehideLion.class));
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cards.add(new SetCardInfo("Calix, Destiny's Hand", 211, Rarity.MYTHIC, mage.cards.c.CalixDestinysHand.class));
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cards.add(new SetCardInfo("Calix, Destiny's Hand", 211, Rarity.MYTHIC, mage.cards.c.CalixDestinysHand.class));
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cards.add(new SetCardInfo("Callaphe, Beloved of the Sea", 45, Rarity.UNCOMMON, mage.cards.c.CallapheBelovedOfTheSea.class));
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cards.add(new SetCardInfo("Callaphe, Beloved of the Sea", 45, Rarity.UNCOMMON, mage.cards.c.CallapheBelovedOfTheSea.class));
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cards.add(new SetCardInfo("Captivating Unicorn", 6, Rarity.COMMON, mage.cards.c.CaptivatingUnicorn.class));
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cards.add(new SetCardInfo("Captivating Unicorn", 6, Rarity.COMMON, mage.cards.c.CaptivatingUnicorn.class));
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