mirror of
https://github.com/correl/mage.git
synced 2024-11-25 03:00:11 +00:00
Implemented Bronzehide Lion
This commit is contained in:
parent
972f3acbf8
commit
4bd5ab5c02
2 changed files with 186 additions and 0 deletions
185
Mage.Sets/src/mage/cards/b/BronzehideLion.java
Normal file
185
Mage.Sets/src/mage/cards/b/BronzehideLion.java
Normal file
|
@ -0,0 +1,185 @@
|
|||
package mage.cards.b;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.DiesTriggeredAbility;
|
||||
import mage.abilities.common.SimpleActivatedAbility;
|
||||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
|
||||
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
|
||||
import mage.abilities.keyword.EnchantAbility;
|
||||
import mage.abilities.keyword.IndestructibleAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.*;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPermanent;
|
||||
import mage.target.common.TargetControlledCreaturePermanent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author LevelX2, TheElk801
|
||||
*/
|
||||
public final class BronzehideLion extends CardImpl {
|
||||
|
||||
public BronzehideLion(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{W}");
|
||||
|
||||
this.subtype.add(SubType.CAT);
|
||||
this.power = new MageInt(3);
|
||||
this.toughness = new MageInt(3);
|
||||
|
||||
// {G}{W}: Bronzehide Lion gains indestructible until end of turn.
|
||||
this.addAbility(new SimpleActivatedAbility(new GainAbilitySourceEffect(
|
||||
IndestructibleAbility.getInstance(), Duration.EndOfTurn
|
||||
), new ManaCostsImpl("{G}{W}")));
|
||||
|
||||
// When Bronzehide Lion dies, return it to the battlefield.
|
||||
// It's an Aura enchantment with enchant creature you control and
|
||||
// "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
|
||||
this.addAbility(new DiesTriggeredAbility(new BronzehideLionReturnEffect()));
|
||||
}
|
||||
|
||||
private BronzehideLion(final BronzehideLion card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BronzehideLion copy() {
|
||||
return new BronzehideLion(this);
|
||||
}
|
||||
}
|
||||
|
||||
class BronzehideLionReturnEffect extends OneShotEffect {
|
||||
|
||||
BronzehideLionReturnEffect() {
|
||||
super(Outcome.PutCardInPlay);
|
||||
this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control " +
|
||||
"and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities.";
|
||||
}
|
||||
|
||||
private BronzehideLionReturnEffect(final BronzehideLionReturnEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BronzehideLionReturnEffect copy() {
|
||||
return new BronzehideLionReturnEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller == null || !(game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Card card = game.getCard(source.getSourceId());
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
TargetPermanent target = new TargetControlledCreaturePermanent();
|
||||
target.setNotTarget(true);
|
||||
if (controller.choose(outcome, target, source.getSourceId(), game)
|
||||
&& game.getPermanent(target.getFirstTarget()) != null) {
|
||||
game.getState().setValue("attachTo:" + source.getSourceId(), target.getFirstTarget());
|
||||
}
|
||||
game.addEffect(new BronzehideLionContinuousEffect(game.getState().getZoneChangeCounter(source.getSourceId()) + 1), source);
|
||||
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
|
||||
Permanent aura = game.getPermanent(card.getId());
|
||||
Permanent creature = game.getPermanent(target.getFirstTarget());
|
||||
if (aura == null || creature == null) {
|
||||
return true;
|
||||
}
|
||||
creature.addAttachment(aura.getId(), game);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class BronzehideLionContinuousEffect extends ContinuousEffectImpl {
|
||||
|
||||
private int zoneChangeCounter;
|
||||
private final Ability activatedAbility = new SimpleActivatedAbility(new GainAbilityAttachedEffect(
|
||||
IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.EndOfTurn
|
||||
), new ManaCostsImpl("{G}{W}"));
|
||||
|
||||
BronzehideLionContinuousEffect(int zoneChangeCounter) {
|
||||
super(Duration.Custom, Outcome.Neutral);
|
||||
this.zoneChangeCounter = zoneChangeCounter;
|
||||
dependencyTypes.add(DependencyType.AuraAddingRemoving);
|
||||
}
|
||||
|
||||
private BronzehideLionContinuousEffect(final BronzehideLionContinuousEffect ability) {
|
||||
super(ability);
|
||||
this.zoneChangeCounter = ability.zoneChangeCounter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
|
||||
if (game.getState().getZoneChangeCounter(source.getSourceId()) > zoneChangeCounter) {
|
||||
discard();
|
||||
}
|
||||
MageObject sourceObject = game.getPermanent(source.getSourceId());
|
||||
if (sourceObject == null) {
|
||||
sourceObject = game.getPermanentEntering(source.getSourceId());
|
||||
}
|
||||
if (sourceObject == null) {
|
||||
return false;
|
||||
}
|
||||
if (!(sourceObject instanceof Permanent)) {
|
||||
return true;
|
||||
}
|
||||
Permanent lion = (Permanent) sourceObject;
|
||||
switch (layer) {
|
||||
case TypeChangingEffects_4:
|
||||
lion.getCardType().clear();
|
||||
lion.addCardType(CardType.ENCHANTMENT);
|
||||
lion.getSubtype(game).clear();
|
||||
lion.getSubtype(game).add(SubType.AURA);
|
||||
break;
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
ArrayList<Ability> toRemove = new ArrayList<>();
|
||||
for (Ability ability : lion.getAbilities(game)) {
|
||||
if (!lion.getSpellAbility().equals(ability)) {
|
||||
toRemove.add(ability);
|
||||
}
|
||||
}
|
||||
lion.getAbilities(game).removeAll(toRemove);
|
||||
|
||||
lion.getSpellAbility().getTargets().clear();
|
||||
lion.getSpellAbility().getEffects().clear();
|
||||
TargetPermanent auraTarget = new TargetControlledCreaturePermanent();
|
||||
lion.getSpellAbility().addTarget(auraTarget);
|
||||
lion.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
|
||||
lion.addAbility(new EnchantAbility(auraTarget.getTargetName()));
|
||||
|
||||
// add the activated ability
|
||||
lion.addAbility(activatedAbility);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLayer(Layer layer) {
|
||||
return layer == Layer.TypeChangingEffects_4 || layer == Layer.AbilityAddingRemovingEffects_6;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BronzehideLionContinuousEffect copy() {
|
||||
return new BronzehideLionContinuousEffect(this);
|
||||
}
|
||||
}
|
|
@ -51,6 +51,7 @@ public final class TherosBeyondDeath extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Blood Aspirant", 128, Rarity.UNCOMMON, mage.cards.b.BloodAspirant.class));
|
||||
cards.add(new SetCardInfo("Brine Giant", 44, Rarity.COMMON, mage.cards.b.BrineGiant.class));
|
||||
cards.add(new SetCardInfo("Bronze Sword", 232, Rarity.COMMON, mage.cards.b.BronzeSword.class));
|
||||
cards.add(new SetCardInfo("Bronzehide Lion", 210, Rarity.RARE, mage.cards.b.BronzehideLion.class));
|
||||
cards.add(new SetCardInfo("Calix, Destiny's Hand", 211, Rarity.MYTHIC, mage.cards.c.CalixDestinysHand.class));
|
||||
cards.add(new SetCardInfo("Callaphe, Beloved of the Sea", 45, Rarity.UNCOMMON, mage.cards.c.CallapheBelovedOfTheSea.class));
|
||||
cards.add(new SetCardInfo("Captivating Unicorn", 6, Rarity.COMMON, mage.cards.c.CaptivatingUnicorn.class));
|
||||
|
|
Loading…
Reference in a new issue